Posted August 7, 20187 yr How do you go about adding more then one value to each player? Mana value is the main one then you got regen value see below, how it adds one value only, how would i go about adding a regen value without a new storage? public class EssenceStorage implements IStorage<IEssence> { @Override public NBTBase writeNBT(Capability<IEssence> capability, IEssence instance, EnumFacing side) { return new NBTTagInt(instance.getEssenceValue()); } @Override public void readNBT(Capability<IEssence> capability, IEssence instance, EnumFacing side, NBTBase nbt) { instance.setEssence(((NBTTagInt)nbt).getInt()); } } Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods
August 7, 20187 yr Create a writeNbt and readNbt method in your capability interface and then call them like this: public class EssenceStorage implements IStorage<IEssence> { @Override public NBTBase writeNBT(Capability<IEssence> capability, IEssence instance, EnumFacing side) { return instance.writeNBT(); } @Override public void readNBT(Capability<IEssence> capability, IEssence instance, EnumFacing side, NBTBase nbt) { instance.readNBT((NBTTagCompound) nbt); } } instead of instance.setEssence(((NBTTagInt)nbt).getInt()); return new NBTTagInt(instance.getEssenceValue()); Edited August 7, 20187 yr by SubDivide
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