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What do you mean? The damage the Item can take before it breaks or the damage it deals when used as weapon.

For the first use

setMaxDamage(int)

for the latter

override getAttributeModifiers or getItemAttributeModifiers I think

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

Posted
1 hour ago, _Cruelar_ said:

What do you mean? The damage the Item can take before it breaks or the damage it deals when used as weapon.

For the first use

setMaxDamage(int)

for the latter

override getAttributeModifiers or getItemAttributeModifiers I think

I mean the damage done to the object. I want to do whatever damage is done within the specified values. For exemple: 10-15

Posted (edited)

You could try with java.util.Random. Use it's method nextInt(range of Damage) and add min Damage

so for 10 -15:

Random random = new Random();

attackdamage = random.nextInt(5)+10;

But you'll have to set this in onUpdate to change this in Game.

Or you could override hitEntity to achieve a change every hit.

But I'm actually not sure if this is possible at all. You'l have to try it.

Edited by _Cruelar_

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

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