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  • _Cruelar_

_Cruelar_

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  • Content Count

    292
  • Joined

    July 1, 2018
  • Last visited

    June 5, 2020

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About _Cruelar_

  • Rank
    Diamond Finder

Converted

  • Gender
    Male
  • Location
    Germany

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  1. _Cruelar_

    [1.12.2]Cruelar's Triforcemod(WIP) - A "The Legend of Zelda"-Mod

    _Cruelar_ replied to _Cruelar_'s topic in Mods

    The Cooking Pot doesn't work at the moment, however the currently broken clawshot will be fixed in about a month (I'm currently doing my final exams). Besides that the release version on minecraft curseforge is working without major issues. The only issue currently listed on the page which might be a problem hasn't been reproduced by me so far, it might be related to changes in the latest forge build for 1.12, I use the recommended version for development.
    • June 4, 2020
    • 17 replies
  2. _Cruelar_

    [1.15.2] How to apply patches to vanilla classes using reflection

    _Cruelar_ replied to lisilew's topic in Modder Support

    Maybe try looking at shield_blocking.json or try applying the patches in your ClientProxy which should be Client-only, however note that any change to these should also be done in Client-only classes/methods
    • May 10, 2020
    • 6 replies
  3. _Cruelar_ started following [1.15.2 - latest] build failing to load forge dependency and [1.15.2] How to apply patches to vanilla classes using reflection May 5, 2020
  4. _Cruelar_

    [1.15.2] How to apply patches to vanilla classes using reflection

    _Cruelar_ replied to lisilew's topic in Modder Support

    Just add a propertyOverride to your Item and change the position that way
    • May 5, 2020
    • 6 replies
  5. _Cruelar_

    [1.15.2 - latest] build failing to load forge dependency

    _Cruelar_ replied to _Cruelar_'s topic in ForgeGradle

    Thanks that solved it!
    • April 18, 2020
    • 2 replies
  6. _Cruelar_

    [1.15.2 - latest] build failing to load forge dependency

    _Cruelar_ posted a topic in ForgeGradle

    After a recommendation to use 1.15.2-31.1.46 as it has newer mappings I've tried to update my project, which on syncing yields this: Also the dependencies didn't update. After some tries to fix this I tried with a clean project as extracted from the zip. Which yielded the same result. Am I missing something? (Sorry if this is the wrong place to post this, seems like a gradle error to me though. However I'm not very experienced with Gradle so I could be wrong)
    • April 18, 2020
    • 2 replies
  7. _Cruelar_

    modding on forge

    _Cruelar_ replied to xg0dx's topic in General Discussion

    go to C:/Users/*username*/AppData/Roaming/.minecraft/mods and put it in there (you might need to create the folder mods) To get there fast use %appdata% (all assuming you're using Windows)
    • April 12, 2020
    • 1 reply
  8. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    nope, tried that he isn't reading any of these.
    • April 12, 2020
    • 14 replies
  9. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    That'S a bummer as the approach via json multipart doesn't seem to accept any translation whatsoever for the item model. So either one of us finds out how to do BakedModels or I'll use the TESR for now as it doesn't crash or hinder the game it's just flooding the console (Nice time finding errors with that)
    • April 12, 2020
    • 14 replies
  10. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    Just as a note I might come back to this later when updating my mod linked in my signature with tileentities and containers as there is a similar block with finite amount of rotations (2) and rescales (2) but infinite amount of items, which means I'll probably need a fix for the TESR issue anyways
    • April 12, 2020
    • 14 replies
  11. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    The correct way to do this is to override Block::getRenderLayer and return BlockRenderLayer.CUTOUT_MIPPED Yeah found that already, as I said I'm still mostly thinking in how it would working 1.12, I know bad practice and all. Thanks for your help!
    • April 12, 2020
    • 14 replies
  12. _Cruelar_

    Old modder new forge

    _Cruelar_ replied to rogue-agent's topic in General Discussion

    Which IntelliJ version are you using as I had some issues with Gradle and IntelliJ today as well with 1.12 Forge though? Also before modderators hop in and tell me don't hijack other people's posts, I was able to fix my issue by using an older version of IntelliJ again (sweet old 2017.3 I used before updating, 2017.3 doesn't work well with 1.14 though. Just something to note)
    • April 12, 2020
    • 14 replies
  13. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    Worst case I'll make a new model file just to align this.
    • April 12, 2020
    • 14 replies
  14. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    Now this has two problems: The Item is rendered in the center of the block, however I'd need it to be 0.3 higher The Item is rendered without transparency (I guess overwrite Block::isOpaqueCube or 1.14 equivalent, sorry still mostly thinking in 1.12 methods) Would you know how to solve the first one?
    • April 12, 2020
    • 14 replies
  15. _Cruelar_

    [1.14] Gl Stack Overflow, Not sure what's happening

    _Cruelar_ replied to _Cruelar_'s topic in Modder Support

    I think I understand I'll report back if there are any problems
    • April 12, 2020
    • 14 replies
  16. _Cruelar_

    [1.14.4]modifying spawners

    _Cruelar_ replied to DarkAssassin's topic in Modder Support

    Probably making your own version of it and overriding the vanilla one with it (use same registry name)
    • April 12, 2020
    • 3 replies
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