Posted August 17, 20187 yr Hi. I need some help with armor model. How it's rendering now: Spoiler and how it's must render: Spoiler Any ideas why that happening? Model code: Spoiler package com.ancient.thaumicgadgets.armour.shade; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ArmorShadeModel extends ModelBiped { //fields ModelRenderer RShouderBase; ModelRenderer LShoulderSpikeB1; ModelRenderer LShoulderSpikeTopB; ModelRenderer RShoulderSpikeTopB; ModelRenderer LShoulderSpikeB2; ModelRenderer RShoulderSpikeB1; ModelRenderer RShoulderSpikeB2; ModelRenderer RShoulderWing; ModelRenderer LShoulderSpikeBaseB; ModelRenderer RShoulderSpikeBaseB; ModelRenderer RShoulderBottom; ModelRenderer RShoulder; ModelRenderer RShoulderT1; ModelRenderer RShoulderT2; ModelRenderer LShoulderBottom; ModelRenderer LShoulderT1; ModelRenderer LShoulderT2; ModelRenderer LShouderBase; ModelRenderer LShoulderWing; ModelRenderer LShoulder; ModelRenderer LShoulderSpikeF1; ModelRenderer LShoulderSpikeF2; ModelRenderer LShoulderSpikeTopF; ModelRenderer LShoulderSpikeBaseF; ModelRenderer RShoulderSpikeBaseF; ModelRenderer RShoulderSpikeF1; ModelRenderer RShoulderSpikeF2; ModelRenderer RShoulderSpikeTopF; ModelRenderer ArmorPlate5; ModelRenderer ArmorPlate6; ModelRenderer ArmorPlateMiddle; ModelRenderer ArmorPlate1; ModelRenderer ArmorPlate2; ModelRenderer ArmorPlate4; ModelRenderer ArmorPlate3; ModelRenderer ArmorBase; ModelRenderer ArmorB2; ModelRenderer ArmorB1; ModelRenderer ArmorBackB; ModelRenderer Burr; ModelRenderer Belt; ModelRenderer Armor; ModelRenderer BootsL; ModelRenderer LegArmorR1; ModelRenderer LegArmorL2; ModelRenderer LegArmorL1; ModelRenderer LegArmorR2; ModelRenderer BootsR; ModelRenderer BootsL2; ModelRenderer BootsR2; ModelRenderer GlovesL1; ModelRenderer GlovesR1; ModelRenderer BoorsL1; ModelRenderer BoorsR1; ModelRenderer GlovesL2; ModelRenderer GlovesR2; public ArmorShadeModel(float f) { super(f, 0, 64, 64); textureWidth = 64; textureHeight = 64; RShouderBase = new ModelRenderer(this, 46, 0); RShouderBase.addBox(-3.2F, -2.4F, -2.5F, 4, 3, 5); RShouderBase.setRotationPoint(0F, 0F, 0F); RShouderBase.setTextureSize(64, 64); RShouderBase.mirror = true; setRotation(RShouderBase, 0F, 0F, -0.122173F); LShoulderSpikeB1 = new ModelRenderer(this, 42, 0); LShoulderSpikeB1.addBox(0F, -6.6F, 2F, 1, 6, 1); LShoulderSpikeB1.setRotationPoint(0F, 0F, 0F); LShoulderSpikeB1.setTextureSize(64, 64); LShoulderSpikeB1.mirror = true; setRotation(LShoulderSpikeB1, 0F, 0F, 0.5235988F); LShoulderSpikeTopB = new ModelRenderer(this, 34, 0); LShoulderSpikeTopB.addBox(3F, -7F, 2F, 1, 2, 1); LShoulderSpikeTopB.setRotationPoint(0F, 0F, 0F); LShoulderSpikeTopB.setTextureSize(64, 64); LShoulderSpikeTopB.mirror = true; setRotation(LShoulderSpikeTopB, 0F, 0F, 0F); RShoulderSpikeTopB = new ModelRenderer(this, 34, 0); RShoulderSpikeTopB.addBox(-4F, -7F, 2F, 1, 2, 1); RShoulderSpikeTopB.setRotationPoint(0F, 0F, 0F); RShoulderSpikeTopB.setTextureSize(64, 64); RShoulderSpikeTopB.mirror = true; setRotation(RShoulderSpikeTopB, 0F, 0F, 0F); LShoulderSpikeB2 = new ModelRenderer(this, 38, 0); LShoulderSpikeB2.addBox(1F, -4.6F, 2F, 1, 4, 1); LShoulderSpikeB2.setRotationPoint(0F, 0F, 0F); LShoulderSpikeB2.setTextureSize(64, 64); LShoulderSpikeB2.mirror = true; setRotation(LShoulderSpikeB2, 0F, 0F, 0.5235988F); RShoulderSpikeB1 = new ModelRenderer(this, 42, 0); RShoulderSpikeB1.addBox(-1F, -6.6F, 2F, 1, 6, 1); RShoulderSpikeB1.setRotationPoint(0F, 0F, 0F); RShoulderSpikeB1.setTextureSize(64, 64); RShoulderSpikeB1.mirror = true; setRotation(RShoulderSpikeB1, 0F, 0F, -0.5235988F); RShoulderSpikeB2 = new ModelRenderer(this, 38, 0); RShoulderSpikeB2.addBox(-2F, -4.6F, 2F, 1, 4, 1); RShoulderSpikeB2.setRotationPoint(0F, 0F, 0F); RShoulderSpikeB2.setTextureSize(64, 64); RShoulderSpikeB2.mirror = true; setRotation(RShoulderSpikeB2, 0F, 0F, -0.5235988F); RShoulderWing = new ModelRenderer(this, 52, 59); RShoulderWing.addBox(-4F, -2.4F, -2F, 2, 1, 4); RShoulderWing.setRotationPoint(0F, 0F, 0F); RShoulderWing.setTextureSize(64, 64); RShoulderWing.mirror = true; setRotation(RShoulderWing, 0F, 0F, -0.1396263F); LShoulderSpikeBaseB = new ModelRenderer(this, 32, 4); LShoulderSpikeBaseB.addBox(-0.8F, -2F, 2F, 2, 2, 1); LShoulderSpikeBaseB.setRotationPoint(0F, 0F, 0F); LShoulderSpikeBaseB.setTextureSize(64, 64); LShoulderSpikeBaseB.mirror = true; setRotation(LShoulderSpikeBaseB, 0F, 0F, 0.5235988F); RShoulderSpikeBaseB = new ModelRenderer(this, 32, 4); RShoulderSpikeBaseB.addBox(-1.2F, -2F, 2F, 2, 2, 1); RShoulderSpikeBaseB.setRotationPoint(0F, 0F, 0F); RShoulderSpikeBaseB.setTextureSize(64, 64); RShoulderSpikeBaseB.mirror = true; setRotation(RShoulderSpikeBaseB, 0F, 0F, -0.5235988F); RShoulderBottom = new ModelRenderer(this, 32, 9); RShoulderBottom.addBox(-4F, -1F, -1.5F, 1, 4, 3); RShoulderBottom.setRotationPoint(0F, 0F, 0F); RShoulderBottom.setTextureSize(64, 64); RShoulderBottom.mirror = true; setRotation(RShoulderBottom, 0F, 0F, 0F); RShoulder = new ModelRenderer(this, 40, 14); RShoulder.addBox(-2F, -3F, -0.5F, 2, 1, 1); RShoulder.setRotationPoint(0F, 0F, 0F); RShoulder.setTextureSize(64, 64); RShoulder.mirror = true; setRotation(RShoulder, 0F, 0F, -0.1396263F); RShoulderT1 = new ModelRenderer(this, 46, 11); RShoulderT1.addBox(-0.5F, -4F, -1.5F, 1, 2, 3); RShoulderT1.setRotationPoint(0F, 0F, 0F); RShoulderT1.setTextureSize(64, 64); RShoulderT1.mirror = true; setRotation(RShoulderT1, 0F, 0F, 0F); RShoulderT2 = new ModelRenderer(this, 41, 12); RShoulderT2.addBox(-0.5F, -5F, -0.5F, 1, 1, 1); RShoulderT2.setRotationPoint(0F, 0F, 0F); RShoulderT2.setTextureSize(64, 64); RShoulderT2.mirror = true; setRotation(RShoulderT2, 0F, 0F, 0F); LShoulderBottom = new ModelRenderer(this, 32, 9); LShoulderBottom.addBox(3F, -1F, -1.5F, 1, 4, 3); LShoulderBottom.setRotationPoint(0F, 0F, 0F); LShoulderBottom.setTextureSize(64, 64); LShoulderBottom.mirror = true; setRotation(LShoulderBottom, 0F, 0F, 0F); LShoulderT1 = new ModelRenderer(this, 46, 11); LShoulderT1.addBox(-0.5F, -4F, -1.5F, 1, 2, 3); LShoulderT1.setRotationPoint(0F, 0F, 0F); LShoulderT1.setTextureSize(64, 64); LShoulderT1.mirror = true; setRotation(LShoulderT1, 0F, 0F, 0F); LShoulderT2 = new ModelRenderer(this, 41, 12); LShoulderT2.addBox(-0.5F, -5F, -0.5F, 1, 1, 1); LShoulderT2.setRotationPoint(0F, 0F, 0F); LShoulderT2.setTextureSize(64, 64); LShoulderT2.mirror = true; setRotation(LShoulderT2, 0F, 0F, 0F); LShouderBase = new ModelRenderer(this, 46, 0); LShouderBase.addBox(-0.8F, -2.4F, -2.5F, 4, 3, 5); LShouderBase.setRotationPoint(0F, 0F, 0F); LShouderBase.setTextureSize(64, 64); LShouderBase.mirror = true; setRotation(LShouderBase, 0F, 0F, 0.1396263F); LShoulderWing = new ModelRenderer(this, 52, 59); LShoulderWing.addBox(2F, -2.4F, -2F, 2, 1, 4); LShoulderWing.setRotationPoint(0F, 0F, 0F); LShoulderWing.setTextureSize(64, 64); LShoulderWing.mirror = true; setRotation(LShoulderWing, 0F, 0F, 0.1396263F); LShoulder = new ModelRenderer(this, 40, 14); LShoulder.addBox(0F, -3F, -0.5F, 2, 1, 1); LShoulder.setRotationPoint(0F, 0F, 0F); LShoulder.setTextureSize(64, 64); LShoulder.mirror = true; setRotation(LShoulder, 0F, 0F, 0.1396263F); LShoulderSpikeF1 = new ModelRenderer(this, 42, 0); LShoulderSpikeF1.addBox(0F, -6.6F, -3F, 1, 6, 1); LShoulderSpikeF1.setRotationPoint(0F, 0F, 0F); LShoulderSpikeF1.setTextureSize(64, 64); LShoulderSpikeF1.mirror = true; setRotation(LShoulderSpikeF1, 0F, 0F, 0.5235988F); LShoulderSpikeF2 = new ModelRenderer(this, 38, 0); LShoulderSpikeF2.addBox(1F, -4.6F, -3F, 1, 4, 1); LShoulderSpikeF2.setRotationPoint(0F, 0F, 0F); LShoulderSpikeF2.setTextureSize(64, 64); LShoulderSpikeF2.mirror = true; setRotation(LShoulderSpikeF2, 0F, 0F, 0.5235988F); LShoulderSpikeTopF = new ModelRenderer(this, 34, 0); LShoulderSpikeTopF.addBox(3F, -7F, -3F, 1, 2, 1); LShoulderSpikeTopF.setRotationPoint(0F, 0F, 0F); LShoulderSpikeTopF.setTextureSize(64, 64); LShoulderSpikeTopF.mirror = true; setRotation(LShoulderSpikeTopF, 0F, 0F, 0F); LShoulderSpikeBaseF = new ModelRenderer(this, 32, 4); LShoulderSpikeBaseF.addBox(-0.8F, -2F, -3F, 2, 2, 1); LShoulderSpikeBaseF.setRotationPoint(0F, 0F, 0F); LShoulderSpikeBaseF.setTextureSize(64, 64); LShoulderSpikeBaseF.mirror = true; setRotation(LShoulderSpikeBaseF, 0F, 0F, 0.5235988F); RShoulderSpikeBaseF = new ModelRenderer(this, 32, 4); RShoulderSpikeBaseF.addBox(-1.2F, -2F, -3F, 2, 2, 1); RShoulderSpikeBaseF.setRotationPoint(0F, 0F, 0F); RShoulderSpikeBaseF.setTextureSize(64, 64); RShoulderSpikeBaseF.mirror = true; setRotation(RShoulderSpikeBaseF, 0F, 0F, -0.5235988F); RShoulderSpikeF1 = new ModelRenderer(this, 42, 0); RShoulderSpikeF1.addBox(-1F, -6.6F, -3F, 1, 6, 1); RShoulderSpikeF1.setRotationPoint(0F, 0F, 0F); RShoulderSpikeF1.setTextureSize(64, 64); RShoulderSpikeF1.mirror = true; setRotation(RShoulderSpikeF1, 0F, 0F, -0.5235988F); RShoulderSpikeF2 = new ModelRenderer(this, 38, 0); RShoulderSpikeF2.addBox(-2F, -4.6F, -3F, 1, 4, 1); RShoulderSpikeF2.setRotationPoint(0F, 0F, 0F); RShoulderSpikeF2.setTextureSize(64, 64); RShoulderSpikeF2.mirror = true; setRotation(RShoulderSpikeF2, 0F, 0F, -0.5235988F); RShoulderSpikeTopF = new ModelRenderer(this, 34, 0); RShoulderSpikeTopF.addBox(-4F, -7F, -3F, 1, 2, 1); RShoulderSpikeTopF.setRotationPoint(0F, 0F, 0F); RShoulderSpikeTopF.setTextureSize(64, 64); RShoulderSpikeTopF.mirror = true; setRotation(RShoulderSpikeTopF, 0F, 0F, 0F); ArmorPlate5 = new ModelRenderer(this, 0, 60); ArmorPlate5.addBox(-3F, 6.8F, -3.7F, 3, 3, 1); ArmorPlate5.setRotationPoint(0F, 0F, 0F); ArmorPlate5.setTextureSize(64, 64); ArmorPlate5.mirror = true; setRotation(ArmorPlate5, 0F, 0.2443461F, 0.0174533F); ArmorPlate6 = new ModelRenderer(this, 0, 60); ArmorPlate6.addBox(0F, 6.8F, -3.7F, 3, 3, 1); ArmorPlate6.setRotationPoint(0F, 0F, 0F); ArmorPlate6.setTextureSize(64, 64); ArmorPlate6.mirror = true; setRotation(ArmorPlate6, 0F, -0.2443461F, -0.0174533F); ArmorPlateMiddle = new ModelRenderer(this, 0, 32); ArmorPlateMiddle.addBox(-1F, 0.8F, -4.1F, 2, 9, 1); ArmorPlateMiddle.setRotationPoint(0F, 0F, 0F); ArmorPlateMiddle.setTextureSize(64, 64); ArmorPlateMiddle.mirror = true; setRotation(ArmorPlateMiddle, 0.0349066F, 0F, 0F); ArmorPlate1 = new ModelRenderer(this, 9, 60); ArmorPlate1.addBox(-3F, 0.8F, -4F, 4, 3, 1); ArmorPlate1.setRotationPoint(0F, 0F, 0F); ArmorPlate1.setTextureSize(64, 64); ArmorPlate1.mirror = true; setRotation(ArmorPlate1, 0F, 0.2443461F, 0.2268928F); ArmorPlate2 = new ModelRenderer(this, 9, 60); ArmorPlate2.addBox(-1F, 0.8F, -4F, 4, 3, 1); ArmorPlate2.setRotationPoint(0F, 0F, 0F); ArmorPlate2.setTextureSize(64, 64); ArmorPlate2.mirror = true; setRotation(ArmorPlate2, 0F, -0.2443461F, -0.2268928F); ArmorPlate4 = new ModelRenderer(this, 0, 60); ArmorPlate4.addBox(-1.3F, 3.8F, -3.7F, 3, 3, 1); ArmorPlate4.setRotationPoint(0F, 0F, 0F); ArmorPlate4.setTextureSize(64, 64); ArmorPlate4.mirror = true; setRotation(ArmorPlate4, 0F, -0.2443461F, -0.2268928F); ArmorPlate3 = new ModelRenderer(this, 0, 60); ArmorPlate3.addBox(-1.7F, 3.8F, -3.7F, 3, 3, 1); ArmorPlate3.setRotationPoint(0F, 0F, 0F); ArmorPlate3.setTextureSize(64, 64); ArmorPlate3.mirror = true; setRotation(ArmorPlate3, 0F, 0.2443461F, 0.2268928F); ArmorBase = new ModelRenderer(this, 20, 19); ArmorBase.addBox(-4F, 0F, -2.5F, 8, 12, 1); ArmorBase.setRotationPoint(0F, 0F, 0F); ArmorBase.setTextureSize(64, 64); ArmorBase.mirror = true; setRotation(ArmorBase, 0F, 0F, 0F); ArmorB2 = new ModelRenderer(this, 0, 53); ArmorB2.addBox(-4F, 3.6F, 1.8F, 8, 4, 2); ArmorB2.setRotationPoint(0F, 0F, 0F); ArmorB2.setTextureSize(64, 64); ArmorB2.mirror = true; setRotation(ArmorB2, -0.1396263F, 0F, 0F); ArmorB1 = new ModelRenderer(this, 0, 46); ArmorB1.addBox(-4F, -0.4F, 2F, 8, 4, 2); ArmorB1.setRotationPoint(0F, 0F, 0F); ArmorB1.setTextureSize(64, 64); ArmorB1.mirror = true; setRotation(ArmorB1, -0.1396263F, 0F, 0F); ArmorBackB = new ModelRenderer(this, 13, 40); ArmorBackB.addBox(-4F, 7F, 1.6F, 8, 5, 1); ArmorBackB.setRotationPoint(0F, 0F, 0F); ArmorBackB.setTextureSize(64, 64); ArmorBackB.mirror = true; setRotation(ArmorBackB, 0F, 0F, 0F); Burr = new ModelRenderer(this, 0, 42); Burr.addBox(-1F, 10F, -3F, 2, 2, 1); Burr.setRotationPoint(0F, 0F, 0F); Burr.setTextureSize(64, 64); Burr.mirror = true; setRotation(Burr, 0F, 0F, 0F); Belt = new ModelRenderer(this, 7, 32); Belt.addBox(-4F, 10F, -2.6F, 8, 2, 5); Belt.setRotationPoint(0F, 0F, 0F); Belt.setTextureSize(64, 64); Belt.mirror = true; setRotation(Belt, 0F, 0F, 0F); Armor = new ModelRenderer(this, 7, 40); Armor.addBox(0.5F, 0.5F, -4.5F, 2, 2, 1); Armor.setRotationPoint(0F, 0F, 0F); Armor.setTextureSize(64, 64); Armor.mirror = true; setRotation(Armor, 0F, 0F, 0.7853982F); BootsL = new ModelRenderer(this, 44, 32); BootsL.addBox(-2F, 6F, -2.5F, 5, 6, 5); BootsL.setRotationPoint(0F, 0F, 0F); BootsL.setTextureSize(64, 64); BootsL.mirror = true; setRotation(BootsL, 0F, 0F, 0F); LegArmorR1 = new ModelRenderer(this, 20, 53); LegArmorR1.addBox(-3F, -0.6F, -3F, 1, 5, 6); LegArmorR1.setRotationPoint(0F, 0F, 0F); LegArmorR1.setTextureSize(64, 64); LegArmorR1.mirror = true; setRotation(LegArmorR1, 0F, 0F, 0.122173F); LegArmorL2 = new ModelRenderer(this, 34, 56); LegArmorL2.addBox(2F, -2F, -3F, 1, 2, 6); LegArmorL2.setRotationPoint(0F, 0F, 0F); LegArmorL2.setTextureSize(64, 64); LegArmorL2.mirror = true; setRotation(LegArmorL2, 0F, 0F, 0F); LegArmorL1 = new ModelRenderer(this, 20, 53); LegArmorL1.addBox(2F, -0.6F, -3F, 1, 5, 6); LegArmorL1.setRotationPoint(0F, 0F, 0F); LegArmorL1.setTextureSize(64, 64); LegArmorL1.mirror = true; setRotation(LegArmorL1, 0F, 0F, -0.122173F); LegArmorR2 = new ModelRenderer(this, 34, 56); LegArmorR2.addBox(-3F, -2F, -3F, 1, 2, 6); LegArmorR2.setRotationPoint(0F, 0F, 0F); LegArmorR2.setTextureSize(64, 64); LegArmorR2.mirror = true; setRotation(LegArmorR2, 0F, 0F, 0F); BootsR = new ModelRenderer(this, 44, 32); BootsR.addBox(-3F, 6F, -2.5F, 5, 6, 5); BootsR.setRotationPoint(0F, 0F, 0F); BootsR.setTextureSize(64, 64); BootsR.mirror = true; setRotation(BootsR, 0F, 0F, 0F); BootsL2 = new ModelRenderer(this, 21, 47); BootsL2.addBox(1.8F, 9F, -3.8F, 2, 3, 2); BootsL2.setRotationPoint(0F, 0F, 0F); BootsL2.setTextureSize(64, 64); BootsL2.mirror = true; setRotation(BootsL2, 0F, 0.7853982F, 0F); BootsR2 = new ModelRenderer(this, 21, 47); BootsR2.addBox(1.8F, 9F, -3.8F, 2, 3, 2); BootsR2.setRotationPoint(0F, 0F, 0F); BootsR2.setTextureSize(64, 64); BootsR2.mirror = true; setRotation(BootsR2, 0F, 0.7853982F, 0F); GlovesL1 = new ModelRenderer(this, 31, 44); GlovesL1.addBox(3F, 6F, -2F, 1, 4, 4); GlovesL1.setRotationPoint(0F, 0F, 0F); GlovesL1.setTextureSize(64, 64); GlovesL1.mirror = true; setRotation(GlovesL1, 0F, 0F, 0F); GlovesR1 = new ModelRenderer(this, 31, 44); GlovesR1.addBox(-4F, 6F, -2F, 1, 4, 4); GlovesR1.setRotationPoint(0F, 0F, 0F); GlovesR1.setTextureSize(64, 64); GlovesR1.mirror = true; setRotation(GlovesR1, 0F, 0F, 0F); BoorsL1 = new ModelRenderer(this, 52, 46); BoorsL1.addBox(-1.5F, 9F, -4F, 3, 3, 3); BoorsL1.setRotationPoint(0F, 0F, 0F); BoorsL1.setTextureSize(64, 64); BoorsL1.mirror = true; setRotation(BoorsL1, 0F, 0F, 0F); BoorsR1 = new ModelRenderer(this, 52, 46); BoorsR1.addBox(-1.5F, 9F, -4F, 3, 3, 3); BoorsR1.setRotationPoint(0F, 0F, 0F); BoorsR1.setTextureSize(64, 64); BoorsR1.mirror = true; setRotation(BoorsR1, 0F, 0F, 0F); GlovesL2 = new ModelRenderer(this, 38, 33); GlovesL2.addBox(3.5F, 7F, -0.5F, 1, 4, 1); GlovesL2.setRotationPoint(0F, 0F, 0F); GlovesL2.setTextureSize(64, 64); GlovesL2.mirror = true; setRotation(GlovesL2, 0F, 0F, 0F); GlovesR2 = new ModelRenderer(this, 38, 33); GlovesR2.addBox(-4.5F, 7F, -0.5F, 1, 4, 1); GlovesR2.setRotationPoint(0F, 0F, 0F); GlovesR2.setTextureSize(64, 64); GlovesR2.mirror = true; setRotation(GlovesR2, 0F, 0F, 0F); bipedRightArm.addChild(RShouderBase); bipedRightArm.addChild(RShoulderSpikeTopB); bipedRightArm.addChild(RShoulderSpikeB1); bipedRightArm.addChild(RShoulderSpikeB2); bipedRightArm.addChild(RShoulderWing); bipedRightArm.addChild(RShoulderSpikeBaseB); bipedRightArm.addChild(RShoulderBottom); bipedRightArm.addChild(RShoulder); bipedRightArm.addChild(RShoulderT1); bipedRightArm.addChild(RShoulderT2); bipedRightArm.addChild(RShoulderSpikeBaseF); bipedRightArm.addChild(RShoulderSpikeF1); bipedRightArm.addChild(RShoulderSpikeF2); bipedRightArm.addChild(RShoulderSpikeTopF); bipedLeftArm.addChild(LShoulderSpikeB1); bipedLeftArm.addChild(LShoulderSpikeTopB); bipedLeftArm.addChild(LShoulderSpikeB2); bipedLeftArm.addChild(LShoulderSpikeBaseB); bipedLeftArm.addChild(LShoulderBottom); bipedLeftArm.addChild(LShoulderT1); bipedLeftArm.addChild(LShoulderT2); bipedLeftArm.addChild(LShouderBase); bipedLeftArm.addChild(LShoulderWing); bipedLeftArm.addChild(LShoulder); bipedLeftArm.addChild(LShoulderSpikeF1); bipedLeftArm.addChild(LShoulderSpikeF2); bipedLeftArm.addChild(LShoulderSpikeTopF); bipedLeftArm.addChild(LShoulderSpikeBaseF); bipedLeftArm.addChild(LShoulderT2); bipedBody.addChild(ArmorPlate5); bipedBody.addChild(ArmorPlate6); bipedBody.addChild(ArmorPlateMiddle); bipedBody.addChild(ArmorPlate1); bipedBody.addChild(ArmorPlate2); bipedBody.addChild(ArmorPlate3); bipedBody.addChild(ArmorPlate4); bipedBody.addChild(ArmorBase); bipedBody.addChild(ArmorB2); bipedBody.addChild(ArmorB1); bipedBody.addChild(ArmorBackB); bipedBody.addChild(Burr); bipedBody.addChild(Belt); bipedBody.addChild(Armor); bipedLeftLeg.addChild(BootsL); bipedLeftLeg.addChild(BoorsL1); bipedLeftLeg.addChild(BootsL2); bipedLeftLeg.addChild(LegArmorL1); bipedLeftLeg.addChild(LegArmorL2); bipedRightLeg.addChild(BootsR); bipedRightLeg.addChild(BoorsR1); bipedRightLeg.addChild(BootsR2); bipedRightLeg.addChild(LegArmorR1); bipedRightLeg.addChild(LegArmorR2); bipedRightArm.addChild(GlovesR1); bipedRightArm.addChild(GlovesR2); bipedLeftArm.addChild(GlovesL1); bipedLeftArm.addChild(GlovesL2); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } } attaching model code for armor: Spoiler @SideOnly(Side.CLIENT) @Override public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) { if(!itemStack.isEmpty()) { if(itemStack.getItem() instanceof ItemArmor) { ArmorShadeModel armorModel = new ArmorShadeModel(0.25f); ArmorShadeModel armorModelLegs = new ArmorShadeModel(0.25f); armorModel.bipedHead.showModel = armorSlot == EntityEquipmentSlot.HEAD; armorModel.bipedHeadwear.showModel = armorSlot == EntityEquipmentSlot.HEAD; armorModel.bipedBody.showModel = (armorSlot == EntityEquipmentSlot.CHEST) || (armorSlot == EntityEquipmentSlot.CHEST); armorModel.bipedRightArm.showModel = armorSlot == EntityEquipmentSlot.CHEST; armorModel.bipedLeftArm.showModel = armorSlot == EntityEquipmentSlot.CHEST; armorModelLegs.bipedRightLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET); armorModelLegs.bipedLeftLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET); armorModel.isSneak = _default.isSneak; armorModel.isRiding = _default.isRiding; armorModel.isChild = _default.isChild; armorModel.rightArmPose = _default.rightArmPose; armorModel.leftArmPose = _default.leftArmPose; armorModelLegs.isSneak = _default.isSneak; armorModelLegs.isRiding = _default.isRiding; armorModelLegs.isChild = _default.isChild; armorModelLegs.rightArmPose = _default.rightArmPose; armorModelLegs.leftArmPose = _default.leftArmPose; return armorModel; } } return null; } and armor textures: Spoiler Edited August 17, 20187 yr by Darth
August 17, 20187 yr Look like your texture parts are misplaced. I recommend tabula for checking. tabula can import models and their textures. Can I copy your code so I can check it myself? My Projects: Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming) Important: As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts
August 18, 20187 yr Look at what I colored black. There he tries to find the texture for the overlay. Look how much there is. He basically tries to use texture that wasn't made for him. Maybe you should move some of that stuff to the lower half of the texture. My Projects: Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming) Important: As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts
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