Posted August 25, 20187 yr Hi, I've been working on a custom fluid (no functionality at the moment), and am trying to get a basic texture implemented, it will only display the purple and black error texture. If anyone can help with this issue that would be amazing. I've had a look at several tutorials, but haven't got it working. Github: https://github.com/Geoffry-Skionfinschii/IonicInnovations plasma.json { "forge_marker": 1, "defaults": { "model": "forge:fluid" }, "variants": { "custom": { "fluid": "plasma" } } } FluidPlasma package net.geoff.ionicinnovations.fluids; import net.geoff.ionicinnovations.IonicInnovations; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fluids.Fluid; public class FluidPlasma extends Fluid { public FluidPlasma() { super("plasma", new ResourceLocation(IonicInnovations.modID, "plasma_still"), new ResourceLocation(IonicInnovations.modID, "plasma_flow")); this.setLuminosity(15); this.setDensity(-1000); this.setTemperature(10000000); this.setGaseous(true); } } IonicFluids package net.geoff.ionicinnovations.fluids; import net.minecraftforge.fluids.FluidRegistry; public class IonicFluids { public static final FluidPlasma FLUID_PLASMA = new FluidPlasma(); static { FluidRegistry.enableUniversalBucket(); } public static void registerFluids() { FluidRegistry.registerFluid(FLUID_PLASMA); FluidRegistry.addBucketForFluid(FLUID_PLASMA); } } Thanks for any help. Never trust the client.
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