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Posted (edited)

Goal: let the client request seed via a packet.

Issue: I don't see a way possible to send a reply directly. I need to interact with the world to get the seed but, that has to be a separate thread so I can't return the IMessage. That leaves manually calling sending the packet when it get's processed well the issue with that is that's the first thing I tried and it didn't send a packet.

I made a packet for:
PacketSeed
PacketSeedHandler
PacketRequestSeed
PacketRequestSeedHandler
https://github.com/jredfox/evilnotchlib/tree/master/src/main/java/com/EvilNotch/lib/minecraft/network/packets


event to put the seed in f3 which should make the server send the seed:

	@SubscribeEvent
	public void seedText(RenderGameOverlayEvent.Text e)
	{
		Minecraft mc = Minecraft.getMinecraft();
		if(e.getType() != ElementType.TEXT || !mc.gameSettings.showDebugInfo)
			return;
		List<String> f3 = e.getLeft();
		int index = 0;
		for(String s : f3)
		{
			if(s.toLowerCase().contains("biome"))
			{
				f3.add(index+1, "Seed:" + ClientProxy.getSeed(mc.world));
				break;
			}
			index++;
		}
	}

Client proxy:
 

	public static HashMap<Integer,String> seeds = new HashMap();
	public static String getSeed(WorldClient world) 
	{
		int dim = world.provider.getDimension();
		if(!ClientProxy.seeds.containsKey(dim))
		{
			ClientProxy.seeds.put(dim,"pending...");
			NetWorkHandler.INSTANCE.sendToServer(new PacketRequestSeed(dim));
		}
		return ClientProxy.seeds.get(dim);
	}

 

 

output:"Seed:pending..."

Edited by jredfox
Posted (edited)

So after debuging for hours it appears that there was a problem with the PacketSeed therefore somehow it was reverting the data even though the seed was wrong it should have still displayed. Forge network is weird throw an error don't just revert objects somehow someway.

Edited by jredfox

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