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Posted

So im trying to convert a lot of BufferedImages to DynamicTextures (

new DynamicTexture(image)

) within a for loop. Well my minecraft just crashed now. So I tried to put it in a Thread, without succes: 

No OpenGL context found in the current thread.

So how can I do this async?

 

 

Short answer - you can't. Everything OpenGL related must be done on the render thread. When a texture is created it needs to upload the pixels - that is a GL operation. Most you can do is load your buffered images async on another thread and when they are ready signal the render thread to upload them.

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