Posted March 18, 201312 yr Binding any textures in block custom renderers causes animations like lava, water, fire, etc. to flicker or even stop. Tried both minecraft and OpenGL ways with different parameters and combinations. Binding "/terrain.png" doesn't help. Custom renderer with a single line of rebinding GL11.glBindTexture(GL11.GL_TEXTURE_2D, GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D)); cause even more trouble. Made sure that texture and Tessellator parameters are the same before and after render - still nothing. Can anybody help?
March 18, 201312 yr Author Not exactly. That's in GUI, not in custom block renderers. I had that too, but have already fixed it.
March 18, 201312 yr Author I tried to bind them with Minecraft functions, but the result is the same.
March 18, 201312 yr That's OK. I'm still glad there are people who are willing to help. You could try to surround your render stuff with GL11.glPushMatrix() and GL11.glPopMatrix(), like: pushMatrix() your render stuff popMatrix() Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
March 18, 201312 yr Author That's for transformation matrix (translation, rotation, scale). Nevertheless, tried - didn't work.
March 18, 201312 yr Author OK, I think I figgured it out. GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); //bind texture, draw, after finished GL11.glPopAttrib(); SanAndreasP, you kind of inspired it Thank you all for your help.
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