Posted September 17, 20187 yr I'm trying to make it so when the processInteract function runs it makes the player replace the custom entity like how in iChun's morph mod does it. I also need a way to reverse it in my InputHandler class. Edited September 17, 20187 yr by Spaceboy Ross The official YouTuber Spaceboy Ross
September 17, 20187 yr Do you mean that you want the player's model replaced? Then handle the RenderPlayerEvent.Pre, render your model instead and cancel the event so the original model doesn't render.
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