Posted September 22, 20187 yr So im making a sidemod for pixelmon and i need to ban some bag items that will otherwise pose a problem. My approach has been confiscating them like this. package suprorel.nuzlocke; import java.util.ArrayList; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.Map; import java.util.Queue; import com.pixelmonmod.pixelmon.api.events.BattleStartedEvent; import com.pixelmonmod.pixelmon.api.events.battles.BattleEndEvent; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class BagBans { public List<String> bans; private Map<EntityPlayerMP, Queue> conspicated; public BagBans(List<String> bans) { this.bans = bans; conspicated = new HashMap<EntityPlayerMP, Queue>(); } @SubscribeEvent public void onEnd(BattleEndEvent event) { ArrayList<EntityPlayerMP> arr = event.getPlayers(); for(int i = 0; i < arr.size(); i++) { EntityPlayerMP player = arr.get(i); Queue cons = conspicated.get(player); if(cons != null) { while(!cons.isEmpty()) { ItemStack con = (ItemStack) cons.poll(); player.inventory.addItemStackToInventory(con); } } } } @SubscribeEvent public void onStart(BattleStartedEvent event) { EntityLivingBase participant = event.participant1[0].getEntity(); if(participant instanceof EntityPlayerMP) { confiscate((EntityPlayerMP)participant); } } private void confiscate(EntityPlayerMP player) { int size = player.inventory.getSizeInventory(); for(int i = 0; i < size; i++) { ItemStack item = player.inventory.getStackInSlot(i); if(item != null) { String name = item.getItem().getRegistryName().getResourcePath(); for(int x = 0; x < bans.size(); x++) { String ban = bans.get(x); if(name.equals(ban)) { Queue cons = conspicated.get(player); if(cons == null) { cons = new LinkedList(); conspicated.put(player, cons); } cons.add(item); player.inventory.deleteStack(item); break; } } } } } } Problom is when i delete the stack it dosent sync in with other threads and i dont really know what to do. Maybe i need to send an event to the EVENT_BUS? i can calll player.inventory.notify which fixes it but it also breaks out of my code. Could there maybe be a way to unregister the items from the bag menu instead? if youre wondering why i want to do something quite specific i made a nuzlocke mod and im just trying to ban the revive items Edited September 22, 20187 yr by SuprOrel
September 23, 20187 yr have you looked at container#detectAndSendChanges()? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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