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Posted (edited)

So im making a sidemod for pixelmon and i need to ban some bag items that will otherwise pose a problem.

My approach has been confiscating them like this.

package suprorel.nuzlocke;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Queue;

import com.pixelmonmod.pixelmon.api.events.BattleStartedEvent;
import com.pixelmonmod.pixelmon.api.events.battles.BattleEndEvent;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class BagBans 
{
	public List<String> bans;
	private Map<EntityPlayerMP, Queue> conspicated;
	
	public BagBans(List<String> bans)
	{
		this.bans = bans;
		conspicated = new HashMap<EntityPlayerMP, Queue>();
	}
	
    @SubscribeEvent
    public void onEnd(BattleEndEvent event) 
    {
    	ArrayList<EntityPlayerMP> arr = event.getPlayers();
    	for(int i = 0; i < arr.size(); i++)
    	{
    		EntityPlayerMP player = arr.get(i);
    		Queue cons = conspicated.get(player);
    		if(cons != null)
    		{
    			while(!cons.isEmpty())
    			{
    				ItemStack con = (ItemStack) cons.poll();
    				player.inventory.addItemStackToInventory(con);
    			}
    		}
    	}
    }
	
    @SubscribeEvent
    public void onStart(BattleStartedEvent event) 
    {
    	EntityLivingBase participant = event.participant1[0].getEntity();
    	if(participant instanceof EntityPlayerMP)
    	{
        	confiscate((EntityPlayerMP)participant);
    	}
    }
    
    private void confiscate(EntityPlayerMP player)
    {
    	int size = player.inventory.getSizeInventory();
    	for(int i = 0; i < size; i++)
    	{
    		ItemStack item = player.inventory.getStackInSlot(i);
    		if(item != null)
    		{
    			String name = item.getItem().getRegistryName().getResourcePath();
    			for(int x = 0; x < bans.size(); x++)
    			{
    				String ban = bans.get(x);
    				if(name.equals(ban))
    				{
    					Queue cons = conspicated.get(player);
    					if(cons == null)
    					{
    						cons = new LinkedList();
    						conspicated.put(player, cons);
    					}
    					cons.add(item);
    					player.inventory.deleteStack(item);
    					break;
    				}
    			}
    		}
    	}
    }

}

Problom is when i delete the stack it dosent sync in with other threads and i dont really know what to do. Maybe i need to send an event to the EVENT_BUS? i can calll player.inventory.notify which fixes it but it also breaks out of my code.

 

Could there maybe be a way to unregister the items from the bag menu instead?

 

if youre wondering why i want to do something quite specific i made a nuzlocke mod and im just trying to ban the revive items

Edited by SuprOrel
Posted

have you looked at container#detectAndSendChanges()?

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