Posted March 19, 201312 yr I've got a couple of GUIs in Sorcery that display Liquid Tanks. I've made a tooltip appear whenever the user hovers their mouse over the tank display, like Forestry and Thermal expansion do, but I've got a little problem. Buttons and Itemstacks always render infront of these tooltips. Always. I've messed with Z-Levels and such for a while now but I just cannot fix it. This is the code that renders the tooltip. I "borrowed" most of it from GuiContainer. protected void drawToolTip(List tooltip, int par2, int par3) { GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); if (!tooltip.isEmpty()) { int var5 = 0; Iterator var6 = tooltip.iterator(); while (var6.hasNext()) { String var7 = (String)var6.next(); int var8 = this.fontRenderer.getStringWidth(var7); if (var8 > var5) { var5 = var8; } } int var15 = par2 + 12; int var16 = par3 - 12; int var9 = 8; if (tooltip.size() > 1) { var9 += 2 + (tooltip.size() - 1) * 10; } int var10 = -267386864; this.drawGradientRect(var15 - 3, var16 - 4, var15 + var5 + 3, var16 - 3, var10, var10); this.drawGradientRect(var15 - 3, var16 + var9 + 3, var15 + var5 + 3, var16 + var9 + 4, var10, var10); this.drawGradientRect(var15 - 3, var16 - 3, var15 + var5 + 3, var16 + var9 + 3, var10, var10); this.drawGradientRect(var15 - 4, var16 - 3, var15 - 3, var16 + var9 + 3, var10, var10); this.drawGradientRect(var15 + var5 + 3, var16 - 3, var15 + var5 + 4, var16 + var9 + 3, var10, var10); int var11 = 1347420415; int var12 = (var11 & 16711422) >> 1 | var11 & -16777216; this.drawGradientRect(var15 - 3, var16 - 3 + 1, var15 - 3 + 1, var16 + var9 + 3 - 1, var11, var12); this.drawGradientRect(var15 + var5 + 2, var16 - 3 + 1, var15 + var5 + 3, var16 + var9 + 3 - 1, var11, var12); this.drawGradientRect(var15 - 3, var16 - 3, var15 + var5 + 3, var16 - 3 + 1, var11, var11); this.drawGradientRect(var15 - 3, var16 + var9 + 2, var15 + var5 + 3, var16 + var9 + 3, var12, var12); for (int var13 = 0; var13 < tooltip.size(); ++var13) { String var14 = (String)tooltip.get(var13); this.fontRenderer.drawStringWithShadow(var14, var15, var16, -1); if (var13 == 0) { var16 += 2; } var16 += 10; } } } How should I fix this? I've got multiple GUIs that contain these tanks and I'd really like to be able to display the amount of liquid stored.
March 19, 201312 yr Author I can't believe I didn't think of that. Thanks a bunch man. That's been bugging me for ages now.
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