Posted September 27, 20186 yr Hello. Over the past days I've been trying to find a way to render players to look transparent, just like when they're invisible with the see invisible friends scoreboard tag. I looked around the game code a lot and really couldn't find anything that seemed to be what I want. I probably didn't search enough, so can you possibly help me in my process or tell me where the best place to look at is? Regards ~Reflxction
September 27, 20186 yr Cancel the render player event, that's the start. You're going to have to access the shader code and write a shader in GLSL to render the player as transparent. Then you're going to have to apply the shader and render the player yourself don't forget to unbind the shader program when you're done. The official YouTuber Spaceboy Ross
September 27, 20186 yr You might not actually need to render everything yourself, if there’s a playerRenderEvent.Pre you could probably just enable blend & do a blend function. Then disable blend again once everything is done rendering About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
September 28, 20186 yr Author 8 hours ago, Spaceboy Ross said: Cancel the render player event, that's the start. You're going to have to access the shader code and write a shader in GLSL to render the player as transparent. Then you're going to have to apply the shader and render the player yourself don't forget to unbind the shader program when you're done. 6 hours ago, Cadiboo said: You might not actually need to render everything yourself, if there’s a playerRenderEvent.Pre you could probably just enable blend & do a blend function. Then disable blend again once everything is done rendering Thanks for the help! I'll try when I get on my computer and report back.
September 29, 20186 yr Author Update: Apparently it was much simpler than I thought. @SubscribeEvent public void onRenderPlayer(RenderPlayerEvent.Pre event) { GlStateManager.enableBlendProfile(GlStateManager.Profile.TRANSPARENT_MODEL); } (Result below) Thanks for the help!
September 29, 20186 yr Don't forget to disable the transparency when you're done (in RenderPlayerEvent.Post).
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