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[SOLVED] java.lang.noClassDefFound error


Toma™

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So recently I updated my mod and when I tried to start it, I got this crash:

Spoiler

---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 10/5/18 4:49 PM
Description: Initializing game

java.lang.NoClassDefFoundError: com/toma/pubgmc/blocks/airdrop/Airdrop
    at com.toma.pubgmc.util.handlers.RegistryHandler.onBlockRegister(RegistryHandler.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_4_RegistryHandler_onBlockRegister_Register.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
    at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:775)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.toma.pubgmc.blocks.airdrop.Airdrop
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 17 more
Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 19 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at com.toma.pubgmc.util.handlers.RegistryHandler.onBlockRegister(RegistryHandler.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_4_RegistryHandler_onBlockRegister_Register.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
    at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:775)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 405809000 bytes (387 MB) / 883949568 bytes (843 MB) up to 2863661056 bytes (2731 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072m -Xms256m -XX:PermSize=256m
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.42 Powered by Forge 14.23.5.2768 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

    | State | ID        | Version      | Source                        | Signature                                |
    |:----- |:--------- |:------------ |:----------------------------- |:---------------------------------------- |
    | UCH   | minecraft | 1.12.2       | minecraft.jar                 | None                                     |
    | UCH   | mcp       | 9.42         | minecraft.jar                 | None                                     |
    | UCH   | FML       | 8.0.99.99    | forge-1.12.2-14.23.5.2768.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCH   | forge     | 14.23.5.2768 | forge-1.12.2-14.23.5.2768.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCH   | pubgmc    | 2.2.0-alpha  | PUBGMC 2.2.0-alpha.jar        | None                                     |

    Loaded coremods (and transformers): 
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 399.07' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2'
    Launched Version: forge-14.23.5.2768
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 399.07, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: 
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz

 

Before it was working perfectly (and I didn't even change anything inside the classes it's pointing to)

 

Since it's pointing to my RegistryHandler class, there's the class:

Spoiler

package com.toma.pubgmc.util.handlers;

import com.toma.pubgmc.Main;
import com.toma.pubgmc.blocks.airdrop.TileEntityAirdrop;
import com.toma.pubgmc.blocks.lamp.TileEntityLamp;
import com.toma.pubgmc.blocks.lootspawn.TileEntityLootSpawner;
import com.toma.pubgmc.commands.GenerateLootcmd;
import com.toma.pubgmc.commands.Leavecmd;
import com.toma.pubgmc.entity.EntityGrenade;
import com.toma.pubgmc.events.ClientTickEvents;
import com.toma.pubgmc.events.EntityHitEvents;
import com.toma.pubgmc.events.GunEvents;
import com.toma.pubgmc.events.ModEventHandler;
import com.toma.pubgmc.init.ModBlocks;
import com.toma.pubgmc.init.ModItems;
import com.toma.pubgmc.misc.KeyBinds;
import com.toma.pubgmc.render.RenderGrenade;
import com.toma.pubgmc.util.IHasModel;
import com.toma.pubgmc.util.Reference;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.item.Item;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;

@EventBusSubscriber
public class RegistryHandler
{
    
    @SubscribeEvent
    public static void onItemRegister(RegistryEvent.Register<Item> event)
    {
        event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0]));
    }
    
    @SubscribeEvent
    public static void onBlockRegister(RegistryEvent.Register<Block> event)
    {
        event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0]));
    }
    
    @SubscribeEvent
    public static void onModelRegister(ModelRegistryEvent event)
    {
        for(Item item : ModItems.ITEMS)
        {
            if(item instanceof IHasModel)
            {
                ((IHasModel)item).registerModels();
            }
        }
        
        for(Block block : ModBlocks.BLOCKS)
        {
            if(block instanceof IHasModel)
            {
                ((IHasModel)block).registerModels();
            }
        }
        
    }
    
    public static void initRegistries()
    {
        NetworkRegistry.INSTANCE.registerGuiHandler(Main.instance, new GuiHandler());
    }
    
    public static void serverRegistries(FMLServerStartingEvent event)
    {
        event.registerServerCommand(new Leavecmd());
        event.registerServerCommand(new GenerateLootcmd());
    }
    
    public static void registerEvents()
    {
        MinecraftForge.EVENT_BUS.register(new ModEventHandler());
        MinecraftForge.EVENT_BUS.register(new EntityHitEvents());
        MinecraftForge.EVENT_BUS.register(new ClientTickEvents());
        MinecraftForge.EVENT_BUS.register(new GunEvents());
    }
    
    public static void preInitConfig(FMLPreInitializationEvent ev)
    {
        ConfigHandler.registerConfig(ev);
    }
    
    public static void registerKeyBinding()
    {
        ClientRegistry.registerKeyBinding(KeyBinds.RELOAD);
        ClientRegistry.registerKeyBinding(KeyBinds.FIREMODE);
    }
    
    public static void registerTileEntities()
    {
        GameRegistry.registerTileEntity(TileEntityAirdrop.class, Reference.MOD_ID + ":airdrop");
        GameRegistry.registerTileEntity(TileEntityLamp.class, Reference.MOD_ID + ":lamp");
        GameRegistry.registerTileEntity(TileEntityLootSpawner.class, Reference.MOD_ID + ":lootspawner");
    }
    
    public static void registerEntityRenderers()
    {
        RenderingRegistry.registerEntityRenderingHandler(EntityGrenade.class, new IRenderFactory<EntityGrenade>()
        {

            @Override
            public Render<? super EntityGrenade> createRenderFor(RenderManager manager)
            {
                return new RenderGrenade<>(manager);
            }
            
        });
    }
}
 

 

I checked the .jar file if there are all classes which should and nothing seems to be missing. I tried to do some research but didn't find solution. Also maybe is it cause because I'm using old forge? (1.12.2 mc, 14.23.4.2705 forge)

Edited by Toma™
solved
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Your issue is likely caused by something else somewhere else but since you are using static initializers everything gets messed up and you see this error report. One more reason to stop using static initializers.

Also don't use IHasModel. It is stupid. Every item needs a model. Every single one. And nothing required for model registering is private.

Also these

17 minutes ago, Toma™ said:

        MinecraftForge.EVENT_BUS.register(new ClientTickEvents());

 

17 minutes ago, Toma™ said:

 public static void registerKeyBinding()
    {
        ClientRegistry.registerKeyBinding(KeyBinds.RELOAD);
        ClientRegistry.registerKeyBinding(KeyBinds.FIREMODE);
    }
    

Should be in your client proxy, not a common class.

 

17 minutes ago, Toma™ said:

GameRegistry.registerTileEntity(TileEntityAirdrop.class, Reference.MOD_ID + ":airdrop");
        GameRegistry.registerTileEntity(TileEntityLamp.class, Reference.MOD_ID + ":lamp");
        GameRegistry.registerTileEntity(TileEntityLootSpawner.class, Reference.MOD_ID + ":lootspawner");

Stop using a deprecated method. Use the overload which takes a ResourceLocation.

 

As for the actual issue - it's impossible to tell from the information you've provided. Please provide a link to your github repository so I can test it locally and trace the actual issue.

Or simply stop using static initializers. In this case the acual issue will be the one you catch.

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Actually, one is package (the lowercase one) where are classes (the block class - upper case one and when I started modding, I wasn't doing block classes like BlockXxxx, but I simply used to put the name of it there).

Looking into it now, I see only package and class name, but maybe eclipse is getting confused by that - it's changed now

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12 minutes ago, Toma™ said:

Actually, one is package (the lowercase one) where are classes (the block class - upper case one and when I started modding, I wasn't doing block classes like BlockXxxx, but I simply used to put the name of it there).

2packages.PNG.6a23c0b2c4567ab564213be9e32ee588.PNG

 

And in the .jar file the upper-case turns into lower-case which leads to duplicate files which leads to the inability to load the duplicated class. In my local environment as soon as I dealt with the duplicated package/classes(and a few other compilation issues) I was able to boot the game just fine.

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oh I see. That's caused because last time I was uploading whole main folder to GitHub I had the package named with uppercase A, but in latest update I changed it to all lower case characters and since I was uploading new files and not replacing the old ones, it kept both folders. But in my eclipse I have only 1 package named airdrop. 

I'm able to load it in IDE too, but as soon as I export the mod (using the gradlew build obviously) I get the crash report I posted above. Maybe there are some references to the old package name which didn't get replaced or I don't know

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I am able to launch your mod in a normal(non-dev) environment. There were a few compile errors I had to correct though and one of your classes was referencing the upper-case package.

31 minutes ago, Toma™ said:

oh I see. That's caused because last time I was uploading whole main folder to GitHub I had the package named with uppercase A, but in latest update I changed it to all lower case characters and since I was uploading new files and not replacing the old ones, it kept both folders.

Use github integration instead of uploading files manually. Or at least the command line git client.

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36 minutes ago, V0idWa1k3r said:

I am able to launch your mod in a normal(non-dev) environment. There were a few compile errors I had to correct though and one of your classes was referencing the upper-case package.

Use github integration instead of uploading files manually. Or at least the command line git client.

 

Alright, I'll try to change some stuff you suggested me above and build the mod and try it. Thanks for your time and help

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