Jump to content

Recommended Posts

Posted

Hey together,

 

i have a problem. I want that one block drop multiple Items/Blocks with different quantity.

 

Can anyone show me an example on how to do this?

 

Thanks a lot

Posted

lika dis

 

  public int idDropped(int par1, Random par2Random, int par3)
    {
       
                    int w = par2Random.nextInt(how many items/block you want it to drop eg 6);
                    if (w == 0)
                    {
                            return modpackage.thisblock.blockID;
                    }
                    if (w == 1)
                    {
                            return Item.ingotGold.shiftedIndex;
                    }
                    if (w == 2)
                    {
                            return Item.ingotIron.shiftedIndex;
                    }
                    if (w == 3)
                    {
                            return Item.emerald.shiftedIndex;
                    }
                    if (w == 4)
                    {
                            return Block.obsidian.blockID;
                    }
                    if (w == 5)
                    {
                            return Item.coal.shiftedIndex;
                    }
                    else
                    {
                            return Item.diamond.shiftedIndex;
                    }                
    }

    public int quantityDroppedWithBonus(int par1, Random par2Random)
    {
            return quantityDropped(par2Random) + par2Random.nextInt(par1 + 1);
    }

    public int quantityDropped(Random par1Random)
    {
            return 1 + par1Random.nextInt(2); 
    }

 

this shows you how to add more than one drop of a block item or modded block item you can also change the amount dropped, in this example it will drop one to two from the above listed.

Use examples, i have aspergers.

Examples make sense to me.

Posted

just as an alternative to above

 

public int idDropped(int par1, Random par2Random, int par3)
{
	int randomlyDropAnItem = rand.nextInt(5 - 1) + 1;

	switch (randomlyDropAnItem)
	{
		case 1:
			return modpackage.thisblock.blockID;
		case 2:
			return Item.ingotGold.itemID;
		case 3:
			return Item.ingotIron.itemID;
		case 4:
			return Item.emerald.itemID;
		case 5:
			return Block.obsidian.blockID;
		case 6:
			return Item.coal.itemID;
		default:
			return Item.diamond.itemID;
	}
}

Posted

i mean not different drops on a random number..

 

i want that when i break the block, that drops 2-3 different items/blocks with a different quantity.

 

is that possible?

 

edit:

 

i found this piece of code on minecraft forum:

 

public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
        {
                if (!par1World.isRemote)
                {
                        int var8 = this.quantityDroppedWithBonus(par7, par1World.rand);
                        for (int var9 = 0; var9 < var8; ++var9)
                        {
                                if (par1World.rand.nextFloat() <= par6)
                                {
                                        int var10 = this.idDropped(par5, par1World.rand, par7);
                                        int var11 = 262;
                                        if(dropArrows) {
                                         this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var10, 1, this.damageDropped(par5)));
                                         this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var11, 64, this.damageDropped(par5)));
                                         dropArrows = false;
                                        } else {
                                         if (var10 > 0) {
                                          this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var10, 1, this.damageDropped(par5)));
                                         }
                                        }
                                }
                        }
                }
        }

 

 

but i dont know how to integrate this for my usage...

 

Posted

This is a meta data sensitive onBlockDestroyedByPlayer()

If your block does not use meta data use the one below this

 

public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) 
{
	int blockMetaData = par5;

	switch(blockMetaData)
	{
		case 0:
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.coal.itemID, 1, 0)));
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.diamond.itemID, 10, 0)));
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.emerald.itemID, 5, 0)));
			return;
		case 1:
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.arrow.itemID, 1, 0)));
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.appleRed.itemID, 10, 0)));
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.flintAndSteel.itemID, 5, 0)));
			return;
	}
	return;		
}

 

 

 

This is the non meta data sensitive version (if your block has no subblocks)

 

public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) 
{
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.arrow.itemID, 1, 0)));
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.appleRed.itemID, 10, 0)));
			par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(Item.flintAndSteel.itemID, 5, 0)));	
}

 

 

Is this what you want? Note: this code isn't tested, I am not at my pc at the moment so I can't test it.

Posted

yes, this is exactly this what i want to do.

 

the code works, but a litte issue is there.

 

Here is the function:

	public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
	par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(CoreItem.rubin, 1, 0)));

}

 

But when i break the block ingame, there are 3 Items to pickup, the block self, the one item i let spawn and the item again, but i cant pick up..

 

Before Pick up:

BeforePickUp.png

 

After Pick up:

AfterPickUp.png

 

 

Have you an idea why are spawning 2 rubins in my case? O.o

 

Thanks already :)

 

Edit:

 

I dont know how, but now it works probably :)

Thanks a lot

Posted

your drop one item on the server (single player runs on a server) and your running it client side

 

so item a) is a real item

item b) is a fake item only shown on the client side

 

not at home right now so I am not sure about how to stop the block from being droped

Posted

Hey,

 

it doesn't work... the same issue than before..

 

this is actually my onBlockDestroyedByPlayer Code:

	@Override
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
	if(par1World.isRemote)
	{
	Random chance = new Random();
	int chance1 = chance.nextInt(10);
		if (chance1 == 2)
		{
			chance1 = chance.nextInt(3);
			if (chance1 == 0)
				{				
					par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(CoreItem.malachit.itemID, 1, 0)));
				}
			else if (chance1 == 1)
				{
					par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(CoreItem.rubin.itemID, 1, 0)));
				}
			else if (chance1 == 2)
				{
					par1World.spawnEntityInWorld(new EntityItem(par1World, par2, par3, par4, new ItemStack(CoreItem.saphir.itemID, 1, 0)));
				}
		}
	}

}

 

EDIT:

 

Oh i forgot to write the "!" for the code... my failure..

 

i have change

if(par1World.isRemote)

 

to

if(!par1World.isRemote)

 

and now it works fine. But can someone explain me what does the function "par1World.isRemote"?

Thanks

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.