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Posted

You would need to make an identical model in json/obj and make the item have that model just as any other item. And before you ask - yes, there is a way to reuse your ModelBiped code and no, I won't be supporting it or explaining it as it is not the use case for it. Make a model for your item in something like BlockBench and export it to both json(item model) and java(armor model).

Posted

I don't think that the jetpack model has many (if any) moving parts so you can just use the JSON in the armor model I believe. 

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Posted
1 hour ago, Cadiboo said:

you can just use the JSON in the armor model I believe. 

public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, net.minecraft.client.model.ModelBiped _default)

The custom model for the armor must be an instance of ModelBiped. Unless you want to invent a way to convert a IBakedModel into a ModelBiped this is impossible with this method. Even if you go around this method and use events to render a IBakedModel you will have a nightmare trying to animate parts of it(you can't split the model into parts because the item needs to be a single model obviously and armor parts are rotated differently).

Posted (edited)
1 hour ago, V0idWa1k3r said:

go around this method and use events to render an IBakedModel

Thats what I was suggesting

1 hour ago, V0idWa1k3r said:

you will have a nightmare trying to animate parts of it (you can't split the model into parts because the item needs to be a single model obviously and armor parts are rotated differently).

The jetpack model doesn't have any moving parts, just 2 variants.

Point taken though

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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