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I think normal resource packs can do this, I’m not sure though

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Posted
32 minutes ago, Cadiboo said:

I think normal resource packs can do this

Unfortunately splash texts are a normal resource meaning you can only replace it, not add new entries. The only resource you can add entries to are lang files since they are merged after being collected. Any other resource is just replaced by the one supplied by the last resource pack to be loaded.

 

The best you can do is use the GuiOpenEvent, detect the GuiMainMenu, read the splash text yourself, collect a list of entries, then do a random.nextInt(list.size) == 0 and if it is true change the value of GuiMainMenu.splashText

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