Posted October 26, 20186 yr Forge version: 1.12.2 My demand is: all of my mod item ,using same obj model, using different obj according different itemMeta. And, all of my mod item using same blockState.json. that my clientProxy#preInit code : for (Item item : ModItems.itemList) { for (int i = 0; i < 10; i++) { ModelLoader.setCustomModelResourceLocation(item, i, new ModelResourceLocation("mfbl:staff_" + i, "inventory")); System.out.println("mfbl:staff_" + i + "," + item.getUnlocalizedName() + "," + item.getRegistryName()); } } Qustion is: When i call ModelLoader#setCustomModelResourceLocation for each item reigster the same modelResourceLocation, then source code put it into customModels map ,the map will equal the Pair#hashcode that from item.delegate and metadata. follow this : public static void setCustomModelResourceLocation(Item item, int metadata, ModelResourceLocation model) { customModels.put(Pair.of(item.delegate, metadata), model); ModelBakery.registerItemVariants(item, model); } I found the code in item.delegate , the 'name' is ModelResourceLocation#path: @Override public int hashCode() { return Objects.hashCode(name); } so,just first item register obj normally.I'm create 10 item that render by obj. now i have 1 blockStates json, I want the 10 item share the same blockStates json, how to do ? edit: I found some thread about StateMapperBase, but it's only aim at block.it's no use for me. Edited October 28, 20186 yr by ryan_zhou
October 26, 20186 yr Could you be more specific about what your trying to do? You can easily just register a custom model resource location pointing to a blockstate and variant. ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation( new ResourceLocation(MODID, blockstateLocation), blockstateVariant)); About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
October 28, 20186 yr Author Sorry,I forget attach forge version ,it's 1.12.2. I have 10 item,every item was render by the same obj model. so, when i foreach every item call ModelLoader#setCustomModelResourceLocation(item, meta, new ModelResourceLocation( "mfbl:share_obj_blockstates.json"), the "ModelLoader#setCustomModelResourceLocation" method will put ModelResourceLocation("mfbl:share_obj_blockstates.json") to a map, the map will equal "mfbl:share_obj_blockstates.json" if exist. The mechanism not allow different item use share same blockstates.json. the mechanism lead just first register item was render normally,other item was render by missing model instead of. What should i do?My English is not good,if i describe not clearly, please point out.
October 30, 20186 yr Your resource location shouldn’t contain “.json” and you should make a resourcelocation and then call toString() on it to both protect yourself from future changes to the resource location format and to make sure that you don’t get a problem like using uppercase names About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
October 30, 20186 yr Author I'm very thank you for you ,i can extends ResourceLocation and overrider hashCode method, is you ,give me inspiration,thanks again.
October 30, 20186 yr Wait what why? How does that have anything to do with what I said? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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