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[Solved] Best approach to dynamically change custom mob's color?


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I am starting to learn how models work.  My initial goal though is to be able to change my custom mob's color dynamically (with a mouse click).  For the variation in color I have read that blocks and items can use IBlockColor and IItemColor.  Can these apply to entities as well?  My best guess at this time is NO.


Another approach I think is to have different textures for my mob (one for each color) and then use variants to switch the texture.  This is possible with entities right?  The forge doco I saw talks about blocks and items but says nothing about entities. 


Any suggestion here would be great.


UPDATE:  WOW, I didn't even need to post this.  Entities are always rendered dynamically.  All I need to do is update the texture used in the render class for the entity.  


Edited by MrChoke
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You could also use GLStateManager.color(r, g, b);

remember to reset it to white afterwards though!

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