Jump to content

[Solved] Best approach to dynamically change custom mob's color?


MrChoke

Recommended Posts

I am starting to learn how models work.  My initial goal though is to be able to change my custom mob's color dynamically (with a mouse click).  For the variation in color I have read that blocks and items can use IBlockColor and IItemColor.  Can these apply to entities as well?  My best guess at this time is NO.

 

Another approach I think is to have different textures for my mob (one for each color) and then use variants to switch the texture.  This is possible with entities right?  The forge doco I saw talks about blocks and items but says nothing about entities. 

 

Any suggestion here would be great.

 

UPDATE:  WOW, I didn't even need to post this.  Entities are always rendered dynamically.  All I need to do is update the texture used in the render class for the entity.  

 

Edited by MrChoke
Link to comment
Share on other sites

You could also use GLStateManager.color(r, g, b);

remember to reset it to white afterwards though!

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.