Posted October 29, 20186 yr I recently started using nbt data to hold item variants. However, when using ModelLoader.setCustomMeshDefinition and ModelBakery.registerItemVariants, the textures do not render whatsoever. The text that says "modid:location#inventory" does not appear on the not rendered item either. Any help is much appreciated. Render register class: package com.championash5357.tabletop.event; import com.championash5357.tabletop.client.Namespace; import com.championash5357.tabletop.init.Items; import com.championash5357.tabletop.init.Items.ItemRegistration; import com.championash5357.tabletop.registry.CardType; import com.championash5357.tabletop.util.CardUtil; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.ModelBakeEvent; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod.EventBusSubscriber(modid = Namespace.ID) public class Events { @SubscribeEvent public static void registerModels(final ModelRegistryEvent event) { final NonNullList<Item> items = NonNullList.<Item>create(); items.addAll(ItemRegistration.ITEMS); for(Item item : items) ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); ModelLoader.setCustomMeshDefinition(Items.CARD, new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { String name = CardUtil.getRegistryNameFromNBT(stack); return new ModelResourceLocation(stack.getItem().getRegistryName() + "_" + name.split("\\.")[1], "inventory"); } }); } @SubscribeEvent public static void registerVariants(final ModelBakeEvent event) { for(CardType card : GameRegistry.findRegistry(CardType.class).getValuesCollection()) ModelBakery.registerItemVariants(Items.CARD, new ResourceLocation(Namespace.ID, "card_" + card.getRegistryName().getResourcePath().split("\\.")[1])); } } Edited October 29, 20186 yr by ChampionAsh5357
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