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Posted

Hi,

 

I'm trying to collect a list of all skulls with a certain skin. The problem is that the TileEntitySkull#getPlayerProfile() UUID is randomised every time and so is the display name. All it seems I have to go by is by somehow getting the skin itself as an image and comparing it pixel-by-pixel with another. Is there a way to do this?

Posted (edited)

I mean it's a skull which has been placed on a server and appears to be doing something magical with it not actually being owned by a real player. I'm trying to get something to identify it by, so I can find all others with the same skin.

Edited by AntiRix
Posted (edited)

That yields type 3 which is a player head. The playerprofile's uuid is random and none of them are real accounts according to multiple name lookup tools.

Edited by AntiRix
Posted (edited)

Doesn't appear to be the case here. There's some NBT data I can use from the skull to identify it, but I'm having trouble getting that string out.

 

skull.serializeNBT().getCompoundTag("Owner").getCompoundTag("Properties").toString() returns {textures:[...]}

 

However when then calling .getCompoundTag("textures").toString()on the properties tag, it returns {}. There doesn't appear to be a method related to arrays of NBT tags.

 

One example of the nonexistent UUIDs is 7b549249-f265-2edc-a205-1c592c6ddc1b.

Edited by AntiRix

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