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Item name probelm


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I'm having trouble naming my two lampchop items as "Raw Lampchop" and "Cooked Lampchop", Forge seems to only be loading one name for them which is either having both of them named "Raw Lampchop" or both of them named "Cooked Lampchop".

Here's the main source code body of my mod:

public class Lampchop{


public static int lamchoprawID = 3840;

public static int lampchopcookedID = 3841;


public static SheepFood lampchopraw = new SheepFood(lamchoprawID, 4, true).setUnlocalizedName("ES_lampchopraw");

public static SheepFood lampchopcooked= new SheepFood(lampchopcookedID, 8, true).setUnlocalizedName("ES_lampchopcook");


@SidedProxy(clientSide = "eatablesheep.client.ClientProxyeatablesheep", serverSide = "eatablesheep.common.CommonProxyeatablesheep")

public static CommonProxyeatablesheep proxy;



public void load(FMLInitializationEvent event)



  LanguageRegistry.addName(lampchopraw, "Raw Lampchop");

  LanguageRegistry.addName(lampchopcooked, "Cooked Lampchop");  


  GameRegistry.addSmelting(lampchopraw.itemID, new ItemStack(lampchopcooked), 0.3F);







    public void postInit(FMLPostInitializationEvent event) {




width=428 height=128https://sphotos-a.xx.fbcdn.net/hphotos-ash4/230029_507309085992456_2036892946_n.jpg[/img]width=435 height=104https://sphotos-b.xx.fbcdn.net/hphotos-ash4/484331_507309095992455_1976291158_n.jpg[/img]

Any advice of what I may be doing wrong?

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Didn't noticed that(learn something new everyday :D)...Here's my item code

public class SheepFood extends ItemFood{
 private String unlocalizedName;

public SheepFood(int par1, int par2, boolean par3) {
	super(par1, par2, par3);

    public SheepFood setUnlocalizedName(String par1Str)
        this.unlocalizedName = par1Str;
        return this;
public void func_94581_a(IconRegister par1IconRegister)
        this.iconIndex = par1IconRegister.func_94245_a("Lampchop:"+unlocalizedName);

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I'm having that problem too, eclipse doesn't show any error and I've already checked the names.


package tutorial.coldblademod;

import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="CBMod", name="ColdBlade2000's Mod", version="0.0.4")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class ColdbladeMod {
	public static Item muttonRaw;
	public static Item muttonCooked;
	public static Item baconRaw;
	public static Item baconCooked;

	public final static Block coalBlock = new BlockCoalBlock(500, Material.iron)

	int muttonRawID = 801;
	int muttonCookedID = 802;
	int coalBlockID = 803;
	int baconRawID = 804;
	int baconCookedID = 805;

        // The instance of your mod that Forge uses.
        public static ColdbladeMod instance;
        // Says where the client and server 'proxy' code is loaded.
        @SidedProxy(clientSide="tutorial.coldblademod.client.ClientProxy", serverSide="tutorial.coldblademod.CommonProxy")
        public static CommonProxy proxy;
        public void preInit(FMLPreInitializationEvent event) {
                // Stub Method
        public void load(FMLInitializationEvent event) {
            muttonRaw = new ItemMuttonRaw(muttonRawID, 3, 0.3F, true);
            LanguageRegistry.addName(muttonRaw, "Raw mutton");
            muttonCooked = new ItemMuttonCooked(muttonCookedID, 8, 0.8F, true);
        	LanguageRegistry.addName(muttonCooked, "Cooked Mutton");
            baconRaw = new ItemBaconRaw(baconRawID, 3, 0.3F, true);
            LanguageRegistry.addName(baconRaw, "Raw Bacon");
            baconCooked = new ItemBaconCooked(baconCookedID, 8, 0.8F, true);
            LanguageRegistry.addName(baconCooked, "Cooked Bacon");
        	LanguageRegistry.addName(coalBlock, "Block of Coal");
            MinecraftForge.setBlockHarvestLevel(coalBlock, "pickaxe", 1);
            GameRegistry.registerBlock(coalBlock, "coalBlock");
        public void postInit(FMLPostInitializationEvent event) {
                // Stub Method

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