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Network Problem


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I'm using networking to send messages between server and client and it works on singleplayer. But when i try it on multiplayer i get an error with the message id of one of the client handlers. I tried different fixing it, but I can't find what's wrong.


Source code of the classes: 

- Proxies

- Handlers and Message: Here

- Class from which i send the message to the server: GuiST at line 262


And the server log is attached.


Hope you can help


Edited by Maki325
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