November 18, 20186 yr Author What I am trying to make a gui but I need an Iinvintory when I register it and I am not sure what I should use. so I was wondering where this code is in valnilla src or if it even is there @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if(ID == QCInfo.SMOKERID) return new GuiSmoker(player.inventory, (TileSmoker),INV, world.getTileEntity(new BlockPos(x,y,z))); return null; }
November 18, 20186 yr 15 minutes ago, Otis Goodman said: new GuiSmoker(player.inventory, (TileSmoker),INV, This code will not compile. You have complete control over your parameters for your GUI. Why do you need an IInventory? Modders should never use IInventory! Take a look at https://github.com/Cadiboo/WIPTechAlpha/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/util/ModGuiHandler.java#L100 About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 18, 20186 yr Author I was trying custom slots that only fit certain items and it says that requires an IInventory. Is there a better way to do slots that fit sertan items?
November 18, 20186 yr Author addSlotToContainer and I want to make a slot in order for something to extend slot the slot methods needs and Iinventory too.
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