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  • Author
What I am trying to make a gui but I need an Iinvintory when I register it and I am not sure what I should use. so I was wondering where this code is in valnilla src or if it even is there

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
    if(ID == QCInfo.SMOKERID) return new GuiSmoker(player.inventory, (TileSmoker),INV, world.getTileEntity(new BlockPos(x,y,z)));
    return null;
}
15 minutes ago, Otis Goodman said:

new GuiSmoker(player.inventory, (TileSmoker),INV,

This code will not compile.

You have complete control over your parameters for your GUI. Why do you need an IInventory? Modders should never use IInventory!

Take a look at https://github.com/Cadiboo/WIPTechAlpha/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/util/ModGuiHandler.java#L100

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  • Author

I was trying custom slots that only fit certain items and it says that requires an IInventory.

 

 

Is there a better way to do slots that fit sertan items?

  • Author
addSlotToContainer

and I want to make a slot in order for something to extend slot the slot methods needs and Iinventory too.

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