Jump to content

Recommended Posts

Posted (edited)

I'm making a land claiming mod, and when using the claim tool it checks for overlaps. I got all the overlapping code down and it works fine, but the server thread returns that the block overlaps a claim even if there are NO CLAIMS in the world, and the main thread returns the proper result.

See the line commented where it prints "overlaps". The server is completely off for no apparent reason.

@Override
	public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand,
			EnumFacing facing, float hitX, float hitY, float hitZ) {
		ItemStack stack = player.getHeldItem(hand);
		NBTTagCompound data = stack.getTagCompound();
		if(data == null) {
			NBTTagCompound newTag = new NBTTagCompound();
			data = newTag;
			stack.setTagCompound(newTag);
		}
		boolean isInClaim = ClaimManager.getManager().isBlockInAnyClaim(pos, worldIn);
		System.out.println("Overlaps: " + isInClaim); // THIS IS THE LINE WHERE THE SERVER THREAD IS WRONG
		if(!isInClaim) {
			int[] posArray = {pos.getX(), pos.getZ()};
			if(data.hasKey("Corner1")) {
				if(!worldIn.isRemote)
					player.sendMessage(new TextComponentString("Added corner 2 at " + posArray[0] + ", " + posArray[1]));
				int[] corner1 = data.getIntArray("Corner1");
				int[] corner2 = posArray;
				BlockPos c1 = new BlockPos(corner1[0], 0, corner1[1]);
				BlockPos c2 = new BlockPos(corner2[0], 0, corner2[1]);
				/* Not needed due to ClaimArea constructor
					if(c1.subtract(c2).getX() < 0 && c1.subtract(c2).getY() < 0) {
						BlockPos c = c1; // Swap values to make c1 the proper corner
						c1 = c2;
						c2 = c;
					}*/
				BlockPos sideL = c2.subtract(c1); // Subtract to get side lengths
				// Claim corners are automatically corrected to proper values by constructor
				ClaimArea newClaim;
				newClaim = new ClaimArea(player.dimension, c1.getX(), c1.getZ(), sideL.getX(), sideL.getZ(), player);
				boolean didClaim = ClaimManager.getManager().addClaim(newClaim); // Add claim
				if(!worldIn.isRemote)
					player.sendMessage(new TextComponentString(didClaim ? "Claim added successfully!" : "This claim overlaps another claim!"));
				// Remove data so a new claim can be made.
				data.removeTag("Corner1");
				return didClaim ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
			} else {
				data.setIntArray("Corner1", posArray);
				if(!worldIn.isRemote)
					player.sendMessage(new TextComponentString("Added corner 1 at " + posArray[0] + ", " + posArray[1]));
			}
			return EnumActionResult.SUCCESS;
		} else {
			if(!worldIn.isRemote) {
				data.removeTag("Corner1");
				player.sendMessage(new TextComponentString("You cannot set a corner inside an existing claim!"));
			}
		}
		return EnumActionResult.FAIL;
	}

I know this is not nearly enough code to represent the problem, so here is my source

I'm not sure how I should be doing the checking to insure that the server does all the work, and the client recieves such, but also having it work properly on SP.

This error shows up on SP, I haven't tested on an actual server.

Edited by hiotewdew
solved
Posted
27 minutes ago, hiotewdew said:

I'm not sure how I should be doing the checking to insure that the server does all the work, and the client recieves such, but also having it work properly on SP.

There is not much difference between SP and MP since you have a server and a connection in both cases. Do your logic on the server and send the packets to the client(if needed).

 

35 minutes ago, hiotewdew said:

the server thread returns that the block overlaps a claim even if there are NO CLAIMS in the world

I am unable to replicate this issue with the code you've provided.

 

Quote

EntityPlayer.getOfflineUUID(ownerName);

This will break as soon as the player changes their name. Use their profile's UUID.

 

Posted
On 11/18/2018 at 2:09 AM, V0idWa1k3r said:

I am unable to replicate this issue with the code you've provided

 

Did you test this on a singleplayer world?

Posted (edited)
29 minutes ago, hiotewdew said:

Did you test this on a singleplayer world?

I've tested it both on a SP world and on a dedicated server I've connected to.

Edited by V0idWa1k3r
  • 4 weeks later...
Posted

Don't mean to necro, but it turns out all I had to do was put and if(!world.isRemote) {} check in general.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
    • The link to your log does not work, it says it is forbidden, Error, this is a private paste or is pending moderation.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.