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  • hiotewdew

hiotewdew

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  • Content Count

    101
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    May 27, 2017
  • Last visited

    November 22, 2020
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hiotewdew last won the day on January 7 2019

hiotewdew had the most liked content!

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About hiotewdew

  • Rank
    Creeper Killer

Converted

  • Gender
    Male
  • URL
    http://itsmeow.dev/
  • Location
    United States
  • Personal Text
    https://itsmeow.dev/

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  1. hiotewdew

    [1.15] How do I change the grass/leaf/foliage colour of a biome?

    hiotewdew replied to Professor_Boxtrot's topic in Modder Support

    The "Biomes" class. In Eclipse, vanilla source is in Referenced Libraries -> forgeSrc-xx-xxx_mapped_snapshot_xxx.jar Not sure about IntelliJ
    • August 17, 2020
    • 5 replies
  2. hiotewdew

    "mods.toml missing metadata for modid examplemod"

    hiotewdew replied to Arnox's topic in Modder Support

    It's also possible the examplemod is somehow included in the classpath. Check "Project and External Dependencies", your "run/mods" folder, and the build path (rclick project and external dependencies -> Build Path -> Configure Build Path... look for examplemod
    • August 17, 2020
    • 19 replies
  3. hiotewdew

    "mods.toml missing metadata for modid examplemod"

    hiotewdew replied to Arnox's topic in Modder Support

    Try running "gradlew clean eclipse genEclipseRuns" and then refresh your gradle project (F5 when selecting project in package viewer)
    • August 17, 2020
    • 19 replies
  4. hiotewdew

    [1.15] How do I change the grass/leaf/foliage colour of a biome?

    hiotewdew replied to Professor_Boxtrot's topic in Modder Support

    Look at how vanilla biomes do it.
    • August 17, 2020
    • 5 replies
  5. hiotewdew

    [1.16.1] Add mob drop to a vanilla mob

    hiotewdew replied to korti11's topic in Modder Support

    Global Loot Modifiers are likely the best method, but to show another method, you can actually use data combined with a bit of code to add loot tables fairly easily. Here's how I do it. Then you can just define a loot table connected to that RL with the same pool name and it's done.
    • August 17, 2020
    • 4 replies
  6. hiotewdew

    [Solved] [1.15.2] Unable to load resources

    hiotewdew replied to Flerponius's topic in Modder Support

    Is your pack.mcmeta present and on the correct pack version? These are the actual error lines: [14Aug2020 01:36:11.471] [Render thread/WARN] [net.minecraft.resources.ResourcePackInfo/]: Couldn't get pack info for: java.nio.file.NoSuchFileException: D:\Mod Writing\forge-1.15.2-31.2.0-mdk\submechanica\build\resources\main\pack.mcmeta\pack.mcmeta [14Aug2020 01:36:11.548] [Render thread/WARN] [net.minecraft.resources.ResourcePackInfo/]: Couldn't get pack info for: java.nio.file.NoSuchFileException: D:\Mod Writing\forge-1.15.2-31.2.0-mdk\submechanica\build\resources\main\pack.mcmeta\pack.mcmeta
    • August 17, 2020
    • 7 replies
  7. hiotewdew

    [1.15.2] Storing identification of the player that placed the block

    hiotewdew replied to Chris5011's topic in Modder Support

    You'd want a tile entity with a UUID field that saves to NBT. Then, override onBlockPlacedBy in your Block class, get the tile entity, cast it to your TE type after an instanceof check, and set the uuid field to the provided player's UUID.
    • August 17, 2020
    • 3 replies
  8. hiotewdew

    "mods.toml missing metadata for modid examplemod"

    hiotewdew replied to Arnox's topic in Modder Support

    Show the contents of the "bin" folder? It might be that eclipse is duplicating the examplemod from a sourceset somewhere.
    • August 17, 2020
    • 19 replies
  9. hiotewdew

    [1.15.2] Totem Of Undying (Server Support)

    hiotewdew replied to Slastic's topic in Modder Support

    No it doesn't. The second you run that on a DEDICATED SERVER it will crash. As I just explained, you need to use DistExecutor or packets.
    • May 31, 2020
    • 13 replies
  10. hiotewdew

    mod errors

    hiotewdew replied to luckykid's topic in Modder Support

    Do not use Gradle 5.0, use 4.9
    • May 31, 2020
    • 9 replies
  11. hiotewdew

    [1.15.2] Totem Of Undying (Server Support)

    hiotewdew replied to Slastic's topic in Modder Support

    Your code is going to crash if you run it on a multiplayer server because it loads client classes regardless of if it runs or not. You need to use packets or DistExecutor
    • May 31, 2020
    • 13 replies
  12. hiotewdew

    mod errors

    hiotewdew replied to luckykid's topic in Modder Support

    gradlew eclipse, F5 to refresh project
    • May 31, 2020
    • 9 replies
  13. hiotewdew

    [1.15] Custom Particle Render

    hiotewdew replied to FledgeXu's topic in Modder Support

    no no, instead of creating a custom particle type and particle data that you never use, instead just use BasicParticleType. This is as simple as deleting your particle type and data and replacing ObisidianParticleType::new with () -> new BasicParticleType(false)
    • May 31, 2020
    • 9 replies
  14. hiotewdew

    [1.15] Custom Particle Render

    hiotewdew replied to FledgeXu's topic in Modder Support

    Ah unfortunately all my Particle code is textured particles using the Sprite particle renderer. One thing I am a bit confused on is why you are registering particle data and have a custom Particle type class when you can simply use the default BasicParticleType
    • May 30, 2020
    • 9 replies
  15. hiotewdew

    [1.14.4] GUI Without Container?

    hiotewdew replied to JayZX535's topic in Modder Support

    Does it not? I've used the double supplier trick in a lot of code and it's all worked just fine on dedicated servers.
    • May 30, 2020
    • 12 replies
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