Jump to content

Variable Fluid Textures


STEENBRINK

Recommended Posts

So I am updating my mod from 1.7.2 (haven't had time for a while). 
In that mod I used a crafting fluid for a crafting part of my mod. 

I rendered the crafting fluid with the mbt tags of the fluids that went in like this:
 

Spoiler
@Override
  public IIcon getIcon(FluidStack stack) {
  NBTTagCompound nbtTagCompound = stack.tag;
  if (nbtTagCompound.hasKey("FluidPrimary")) {
  FluidStack primaryFluid = FluidStack.loadFluidStackFromNBT(nbtTagCompound.getCompoundTag("FluidPrimary"));
  if (primaryFluid == null) return null;
  return primaryFluid.getFluid().getIcon(primaryFluid);
  }
  return null;
  }

That is not working anymore, obviously, but I can not figure out a way to do this now, since the resourcelocations are set in the constructor and cannot be eddited in any way, as far as I know.

 

Is there a way to accomplish this now?

Link to comment
Share on other sites

IIcon doesn’t exist anymore, it was replaced by the baked model system in 1.8

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

22 hours ago, V0idWa1k3r said:

What are you trying to accomplish exactly? Where do you want to render the fluid? In the item's model? In your GUI? In the world?

 

I have a barrel TileEntity, the idea is that you mix two fluids in there and it makes a third.
The way that is done, is by having a intermediate fluid, the so called CraftingFluid.


Here is the recepe handler for that (from 1.7.10):
https://github.com/STEENBRINK/Kaasmod-2-1.7.10/blob/master/src/main/java/nl/steenbrink/kaasmod/init/RecipesBarrel.java 

 

The way I render this CraftingFluid in the barrel is by taking the texture from the first added fluid (or primary fluid) by using nbt on the fluidstack.

Now there used to be a way to get the IIcon from the FluidStack.
 

Spoiler
@Override
  public IIcon getIcon(FluidStack stack) {
  NBTTagCompound nbtTagCompound = stack.tag;
  if (nbtTagCompound.hasKey("FluidPrimary")) {
  FluidStack primaryFluid = FluidStack.loadFluidStackFromNBT(nbtTagCompound.getCompoundTag("FluidPrimary"));
  if (primaryFluid == null) return null;
  return primaryFluid.getFluid().getIcon(primaryFluid);
  }
  return null;
  }

(full code here: https://github.com/STEENBRINK/Kaasmod-2-1.7.10/blob/master/src/main/java/nl/steenbrink/kaasmod/fluid/FluidCrafting.java)

My question is if there is a way to "set" the texture outside the constructor, because it changes every time I make a new craftingfluid.

Otherwise I will have to rewrite the whole crafting thingamagic.

I hope this clears it up a bit.

Link to comment
Share on other sites

44 minutes ago, STEENBRINK said:

The way I render this CraftingFluid in the barrel is by taking the texture from the first added fluid (or primary fluid) by using nbt on the fluidstack.

Why do you need this "crafting fluid" in the first place? Why not just store the first/primary fluid and display it's texture?

 

44 minutes ago, STEENBRINK said:

My question is if there is a way to "set" the texture outside the constructor, because it changes every time I make a new craftingfluid.

...Change what the getter returns? All FluidStack calls route back to the Fluid that it is't, well, fluid.

 

45 minutes ago, STEENBRINK said:

Otherwise I will have to rewrite the whole crafting thingamagic.

You have to do it regardless since IIcon no longer exists though.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Join one of the largest civilization experiments in Minecraft under our banner!   Our goal is to create the largest and most prominent civilization across the entirety of Minecraft, and we’d like you to join! We offer lots of unique roles and jobs that tailor to your specific skillset in Minecraft! You can build a city, participate in the government, or fight for Gold, God, and Glory on the battlefield!   Join our nation today! https://discord.gg/hb3cuaDezA
    • I have an issue where after I exit the world the capability data does not save when I reload the world. It will save the initial data such as village name but if I modify any data during gameplay theres a 5% chance the data saves when I exit then reload the world. I read the docs and was told that chunks need to be marked dirty but the docs does not say how to mark the chunk dirty... Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, ICapabilitySerializable<CompoundTag> { private final Capability<IChunk> capability = ChunkCapability.CHUNK_CAPABILITY; private final ChunkCapability instance = new ChunkCapability(); private final LazyOptional lazy = LazyOptional.of(()->instance).cast(); public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability ) return lazy; return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { return instance.serializeNBT(); } @Override public void deserializeNBT(CompoundTag tag) { instance.deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability implements IChunk { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ ChunkCapProvider provider = new ChunkCapProvider(); event.addCapability(ChunkCapability.ID, provider); event.addListener(provider::invalidate); } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.