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Ok, I've managed to add my reflection code to your modified event handlers, they work perfectly in singleplayer. Now I need to test this in multiplayer.

  • Author

Ok, multiplayer testing complete, the new modified code works perfectly! Thank you so much everyone! One last question: how do i detect if the arrow was shot by a dispenser? I want mobs like the stray to still be able to deal damage, but arrows from players and dispensers to not deal any. I know how to get whether or not it was shot by a player, but not sure if dispensers are handled differently.

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