Posted December 3, 20186 yr Hi I'm looking for some help on fixing my items defaulting shading, as by default it isn't a smooth shading. Here is what I mean Spoiler Here is what I'm trying to do (this was taking using a shader) Spoiler My models MTL: newmtl TEX_w2dkn07 map_Kd rcraft:items/w2dkn07 Here is its Blockstate file: Spoiler { "forge_marker": 1, "variants": { "type": { "1": { "model": "rcraft:tribalgrappler/tribalgrappler07l.obj" } } }, "defaults" : { "transform": { "thirdperson_righthand": { "rotation": [ 0, 180, 0 ], "translation": [ -1.215, 1.02, -0.90 ], "scale": [ 2.30, 2.30, 2.30 ] }, "thirdperson_lefthand": { "rotation": [ 0, 180, 180 ], "translation": [ -1.23, -1.27, -0.90 ], "scale": [ 2.30, 2.30, 2.30 ] }, "firstperson_righthand": { "rotation": [ 0, 190, 0 ], "translation": [ -0.70, 0.30, -0.50 ], "scale": [ 1.00, 1.00, 1.00 ] }, "firstperson_lefthand": { "rotation": [ 0, 0, 0 ], "translation": [ 0.00, 0.00, 0.00 ], "scale": [ 1.00, 1.00, 1.00 ] }, "gui": { "rotation": [ 96, 50, 216 ], "translation": [ 0.50, -0.60, 0.00 ], "scale": [ 1.90, 1.90, 1.90 ] }, "head": { "rotation": [ 0, 0, 0 ], "translation": [ 0.00, 0.00, 0.00 ], "scale": [ 1.00, 1.00, 1.00 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0.00, 0.00, 0.00 ], "scale": [ 1.00, 1.00, 1.00 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0.60, 0.20, 0.60 ], "scale": [ 1.00, 1.00, 1.00 ] } } } } If you need anything else, please let me know!
December 3, 20186 yr Looks like your face normals are reversed for some faces. You will need to find those faces in your modeling software and reverse their normals.
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