Posted December 6, 20186 yr Shouldn't EntityPlayerMP#getCooledAttackStrength return a number between 0 and 1 based on the attack cooldown of the player? (e.g. spamming should return near 0 values) I always get 0. Plus I don't understand what the parameter adjustTicks does. EDIT: forgot to mention that I'm calling it in LivingAttackEvent, maybe here the cooldown has been already reset Edited December 6, 20186 yr by Insane96MCP
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