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[Solved] How to add recipes for item with different damage data

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Posted

Hey, I'm trying to figure out how to add a recipe for an item that has subitems (throw stick and throw bone). Each item have its own state, dry and drooled on. The issue I'm running into is that whenever I place either item into the crafting table, I end up getting a different one instead (i.e. if I placed the drool bone, I end up getting a dry stick instead of a dry bone). The damage ids are 0 (throw bone dry), 1 (throw bone wet), 2 (throw stick wet), 3 (throw stick wet). Just to warn, I did not make the code myself, I'm merely contributing to the current project.

 

The issue: https://github.com/percivalalb/DoggyTalents/issues/114

The recipes:

Item Registery: https://github.com/percivalalb/DoggyTalents/blob/master/src-mc-1.12.2/doggytalents/ModItems.java

Edited by NovaViper
Got it solved

Main Developer and Owner of Zero Quest

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  • Author
18 hours ago, diesieben07 said:

Items that use metadata in this way must be marked as such by calling Item#setHasSubtypes.

--Edit--

 

Oh nvm, I forgot to change a number in the json file. The flag made it all work. Thanks!

Edited by NovaViper

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

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