Posted December 12, 20186 yr EDIT: I was trying this in creative... trying it in survival works as expected. Oops I need an item to be usable a set number of times. I'm using "setMaxDamage(8)", but I don't see a way to decrease it on each successful use. Older API examples passed the ItemStack as an arg to the onItemUse method, but it's not there in 1.12. I tried using "player.getHeldItemMainhand().damageItem(1)" but that didn't seem to have an effect. @Override public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.getBlockState(pos).getBlock() == Blocks.COAL_ORE) { // Damage item ??? return super, , , , , , , ; Edited December 12, 20186 yr by viveleroi update
December 12, 20186 yr You can’t use setMaxDamage, that applies universally to the item & has to be set at creation time. Have you looked at how vanilla does it? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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