Posted March 22, 201312 yr public void onDeath(DamageSource par1DamageSource) { super.onDeath(par1DamageSource); this.setSize(0.2F, 0.2F); this.setPosition(this.posX, this.posY, this.posZ); this.motionY = 0.10000000149011612D; captureDrops = true; capturedDrops.clear(); if (this.username.equals("Notch")) { this.dropPlayerItemWithRandomChoice(new ItemStack(Item.appleRed, 1), true); } if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) { this.inventory.dropAllItems(); } captureDrops = false; if (!worldObj.isRemote) { PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0); if (!MinecraftForge.EVENT_BUS.post(event)) { for (EntityItem item : capturedDrops) { joinEntityItemWithWorld(item); } } } Notch really does drop an apple on death Use examples, i have aspergers. Examples make sense to me.
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