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[1.12.2] Entity is invisible


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Hello. I know that this problem is quite usual in this forum, but I still can't understand what am I doing wrong. I have encountered the problem that entity is not rendering. I have registered an entity, it's renderer and both are working (I have added logger.info to their constructor).


My entity class is blank: constructor, and, actually, that's all.


I have figured out that constructor of the entity is called on the server side only. Am I right? How to sync the entity to the client then?


Sorry for my English.

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You need to provide some of your code so we can help you. Ideally you would provide a github of your mod but at the very least the renderer class, the method where the renderer is registered and the method where the entity is spawned would suffice with us likely asking for more relevant information later. 

Judging by the fact that the entity is invisible likely the problem lies in your renderer, or, alternatively the entity isn't spawned and thus simply doesn't exist in the world but without any code I can't say much more.

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public class EntityRegister {
    public static void server() {
        EntityEntry warden = new EntityEntry(EntityLibraryWarden.class, "LibraryWarden");
    public static void client() {
        RenderingRegistry.registerEntityRenderingHandler(EntityLibraryWarden.class, new LibraryWardenFactory());


public class EntityLibraryWarden extends EntityLiving {
    public EntityLibraryWarden(World worldIn) {
        Main.logger.info("SUMMONING! " + worldIn.isRemote); // worldIn.isRemote == false

public class LibraryWardenRender extends Render<EntityLibraryWarden> {

    private LibraryWardenModel model = new LibraryWardenModel();

    public LibraryWardenRender(RenderManager renderManager) {
        Main.logger.info("New render"); // called

    public void doRender(EntityLibraryWarden entity, double x, double y, double z, float entityYaw, float partialTicks) {
        model.render(entity, 0F, 0F, 0F, 0F, 0F, 1F);
        Main.logger.info("Render"); // NOT called

    protected ResourceLocation getEntityTexture(EntityLibraryWarden entity) {
        return null;

public class LibraryWardenModel extends ModelBase {
	private final ModelRenderer body;
	private final ModelRenderer head;

	public LibraryWardenModel() {
		textureWidth = 16;
		textureHeight = 16;

		body = new ModelRenderer(this);
		body.setRotationPoint(0.0F, 24.0F, 0.0F);
		body.cubeList.add(new ModelBox(body, 0, 0, -8.0F, -10.0F, -8.0F, 16, 10, 16, 0.0F, false));

		head = new ModelRenderer(this);
		head.setRotationPoint(0.0F, 24.0F, 0.0F);
		head.cubeList.add(new ModelBox(head, 0, 0, -7.0F, -17.0F, -7.0F, 14, 7, 14, 0.0F, false));

	public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
	public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;

I am spawning entity through "/summon".

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7 minutes ago, TestingSubject002 said:

EntityEntry warden = new EntityEntry(EntityLibraryWarden.class, "LibraryWarden"); warden.setRegistryName("EntityLibraryWarden"); ForgeRegistries.ENTITIES.register(warden);

First of all NEVER EVER register things like this. If you have to access the registry directly then you are doing something VERY wrong. Use the appropriate RegistryEvent.Register<T> event and use the registry provided to you in that event.

Second of all this is not enough information for the EntityEntry. You at the very least also need to provide the tracker data and the registry name/ID.

Thirdly don't construct EntityEntries directly. Use EntityEntryBuilder.


Your entity doesn't exist on the client because you didn't register it correctly.

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