Posted December 21, 20186 yr I want to make falling sand fly upwards. I tried to find the event of falling block entity updating. But I could not find it. LivingEvent.LivingUpdateEvent is only for living entities, which do not include falling sand. I also tried to store all falling block entities and manage them by myself. But I could not find the event of game ticking. Maybe I should use Instrumentation to change a vanilla class? (sorry for my English) Edited December 22, 20186 yr by qouteall
December 21, 20186 yr 12 minutes ago, qouteall said: I could not find the event of game ticking. TickEvent.[X]Tick 12 minutes ago, qouteall said: Maybe I should use Instrumentation to change a vanilla class? Define "Instrumentation".
December 22, 20186 yr Author 11 hours ago, V0idWa1k3r said: TickEvent.[X]Tick Thank you. I was not careful enough to find it.
December 23, 20186 yr If that doesn't work out for you, you might consider making your own EntityFallingBlock. You can swap out the vanilla falling block for yours in the EntityJoinWorld event, I think.
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