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[1.12.2] Rendered Item Displays Very Dark


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Hello, I have a TE Special Renderer that displays the item in its inventory, however, the item seems to be rendered with a heavy shadow:


I would like the render to look like an Item that is dropped on the ground. Here is the code I'm using to display the item:


            Minecraft.getMinecraft().getRenderItem().renderItem(stack, ItemCameraTransforms.TransformType.FIXED);




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You can set the light map coordinates with the GLStateManager. Take a look at 


lightmap coordinates are between 0-240, for both skylight and blocklight. You can convert a light value (from a block) that is between 0-15 to this scale with a left bit shift by 4 (<< 4). You can get the light nap coords of a block from it’s packed lightmap coords with bitshifting right by 16 (>>16) and anding (&) with 0xFFFF to get the upper 4 bytes for skylight and just anding (&) with 0xFFFF to get the lower 4 bytes for blocklight. 


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