Posted December 24, 20186 yr Good day. I have 500 simple blocks with different textures. At 1.7.10 I could just put the texture in assets folder with name of the block and it worked. How can I simply do this in 1.12.2 without creating a lot of blockstates? Edited December 24, 20186 yr by Aviator737
December 24, 20186 yr To reduce the number of files you need to create, you can use Forge's blockstates format to specify a base model (e.g. minecraft:cube_all) and the textures for it without needing to create a model for each block. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
December 25, 20186 yr Author Is there any recommended way to generate blockstate json and write it into assets? Edited December 25, 20186 yr by Aviator737
December 25, 20186 yr Author 21 hours ago, Choonster said: To reduce the number of files you need to create, you can use Forge's blockstates format to specify a base model (e.g. minecraft:cube_all) and the textures for it without needing to create a model for each block. How then to load a model for an itemblock if there is no model in the "models/block" or "model/item" folder
December 26, 20186 yr Items can use blockstates About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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