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[Solved][1.12.2] Custom Particle Texture problem


SaltStation

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Hello everyone.

I want to make a custom particle with a custom texture.

To get the TextureAtlasSprite I want I have used an EventSubscriber to get the TextureStitchEvent.Pre and saved the AtlasSprite in my particle class:

@Mod.EventBusSubscriber(Side.CLIENT)
public class PartikelHandeler {

    @SubscribeEvent
    public void registerSprite(TextureStitchEvent.Pre event){
        System.out.println("stitch event+-+-+-+-+-+-++-+-+-++-+-+-+-+-+-+-+-+-++-+-+-+-++-+-+-+-+--++-+--++-+-+-+-+-+-+-+-++-+-++-+-+-+-");
        //CustomFire.test = event;
        CustomFire.test2 = event.getMap().registerSprite(new ResourceLocation("mod:particles/ember1"));
    }
}

 

this.setParticleTexture(test2);

The problem I have is instead of my custom texture the standard lava texture is loaded.

I suspect, that I made getting the event and the lava texture is just the default in this case.

 

Thanks in advance.

Edited by SaltStation
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