Jump to content

Recommended Posts

Posted (edited)

Hello everyone.

I want to make a custom particle with a custom texture.

To get the TextureAtlasSprite I want I have used an EventSubscriber to get the TextureStitchEvent.Pre and saved the AtlasSprite in my particle class:

@Mod.EventBusSubscriber(Side.CLIENT)
public class PartikelHandeler {

    @SubscribeEvent
    public void registerSprite(TextureStitchEvent.Pre event){
        System.out.println("stitch event+-+-+-+-+-+-++-+-+-++-+-+-+-+-+-+-+-+-++-+-+-+-++-+-+-+-+--++-+--++-+-+-+-+-+-+-+-++-+-++-+-+-+-");
        //CustomFire.test = event;
        CustomFire.test2 = event.getMap().registerSprite(new ResourceLocation("mod:particles/ember1"));
    }
}

 

this.setParticleTexture(test2);

The problem I have is instead of my custom texture the standard lava texture is loaded.

I suspect, that I made getting the event and the lava texture is just the default in this case.

 

Thanks in advance.

Edited by SaltStation
Posted
Just now, diesieben07 said:

That event handler method will never be called, @EventBusSubscriber only works for static event handler methods.

When are you calling setParticleTexture?

It seems to work just fine now, thank you for your help.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.