Posted January 9, 20196 yr How can i make it so every tick it puts items in a chest that is 3 blocks underneath a block?
January 10, 20196 yr If you mean once every block update tick (about the time it takes wheat to grow a stage, iirc), override the block's updateTick() function with your code to put the item in the chest. If you mean once every game tick, I don't know an easy way to do that. You can call this.worldIn.getBlockState(pos.down(3)).getBlock() where 'this' is the block class to get the chest three blocks down. I don't know how to put items in a chest, but you if you look through the minecraft source code, you should be able to at least figure out which functions to use. Good luck!
January 10, 20196 yr Author 2 hours ago, felinoid said: If you mean once every block update tick (about the time it takes wheat to grow a stage, iirc), override the block's updateTick() function with your code to put the item in the chest. If you mean once every game tick, I don't know an easy way to do that. You can call this.worldIn.getBlockState(pos.down(3)).getBlock() where 'this' is the block class to get the chest three blocks down. I don't know how to put items in a chest, but you if you look through the minecraft source code, you should be able to at least figure out which functions to use. Good luck! so how would i be able to check if that block is a chest? Edited January 10, 20196 yr by James (MSTUDIO)
January 10, 20196 yr check if the block has an ItemHandler capability (it means its any type of item-storage TE) with tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing) or tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing)!=null About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 10, 20196 yr Author so where would i put that code? Code : public class FoodSpawner extends BlockBase{ private World worldIn; public FoodSpawner(String name, Material material) { super(name, material); setSoundType(SoundType.METAL); setHardness(3.0F); setResistance(17.0F); setHarvestLevel("pickaxe", 1); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random ran) { } public int tickRate(World worldIn) { return 10; } } Edited January 10, 20196 yr by James (MSTUDIO)
January 10, 20196 yr You'll want to make a ticking TileEntity for it About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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