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Posted

If you mean once every block update tick (about the time it takes wheat to grow a stage, iirc), override the block's updateTick() function with your code to put the item in the chest. If you mean once every game tick, I don't know an easy way to do that. You can call this.worldIn.getBlockState(pos.down(3)).getBlock() where 'this' is the block class to get the chest three blocks down. I don't know how to put items in a chest, but you if you look through the minecraft source code, you should be able to at least figure out which functions to use. Good luck!

Posted (edited)
2 hours ago, felinoid said:

If you mean once every block update tick (about the time it takes wheat to grow a stage, iirc), override the block's updateTick() function with your code to put the item in the chest. If you mean once every game tick, I don't know an easy way to do that. You can call this.worldIn.getBlockState(pos.down(3)).getBlock() where 'this' is the block class to get the chest three blocks down. I don't know how to put items in a chest, but you if you look through the minecraft source code, you should be able to at least figure out which functions to use. Good luck!

so how would i be able to check if that block is a chest?

Edited by James (MSTUDIO)
Posted

check if the block has an ItemHandler capability (it means its any type of item-storage TE) with tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing) or tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing)!=null

 

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Posted (edited)

so where would i put that code?

 

Code :

public class FoodSpawner extends BlockBase{

	private World worldIn;

	public FoodSpawner(String name, Material material) {
		super(name, material);
		setSoundType(SoundType.METAL);
		setHardness(3.0F);
		setResistance(17.0F);
		setHarvestLevel("pickaxe", 1);
	}
	
	public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random ran) {
		
	}
	
	public int tickRate(World worldIn)
	{
		return 10;
	}
	
}

 

Edited by James (MSTUDIO)
Posted

You'll want to make a ticking TileEntity for it

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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