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[1.12.2] How to get looting table and generate an itemstack from it


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Posted

If you implemented your own entity already, then you just need to @Override the getLootTable method like this:

@Override
public ResourceLocation getLootTable() {
	return new ResourceLocation("[your loot table's position]");
}

I use this site to generate the file: https://amaury.carrade.eu/minecraft/loot_tables (Note: if you want to have mod items in it, write them with their modid too. etc.: yourModID:yourModItem)

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted (edited)
1 hour ago, diesieben07 said:

Vanilla fishing

Oh, I thougth he wanted to make an entity like the 1.13 ones. Sorry ?.

Edited by Legenes
procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;

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