Posted January 19, 20196 yr So I was wondering if there was a way to check that a path to a block for an entity would still exist after removing that block. E.g in my AI class: world.setBlockToAir(pos); // Check for path to block world.setBlockState(pos, originalState); I've tried this approach but it doesn't seem to work. Does the block not actually get updated until the next tick? And so still exists when I'm checking for a path? Or have I overlooked something and maybe this isn't really feasible? Thanks!
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