Posted January 19, 20196 yr so i'm trying to make an custom arrow i'm in the registering part now but can't seem to figure out how it works. my item: package com.CloudyProductions.DreamMod.heaven.items; import com.CloudyProductions.DreamMod.Main; import com.CloudyProductions.DreamMod.init.ItemInit; import com.CloudyProductions.DreamMod.util.IHasModel; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class CloudArrow extends ItemArrow implements IHasModel { public CloudArrow(String name, CreativeTabs tab) { setUnlocalizedName(name); setRegistryName(name); setCreativeTab(tab); setMaxStackSize(64); ItemInit.ITEMS.add(this); } public EntityArrow makeTippedArrow(World world, ItemStack itemstack, EntityLivingBase shooter) { return new com.CloudyProductions.DreamMod.heaven.entitys.CloudArrow(world, shooter); } @Override public void registerModels() { Main.proxy.registerItemRendere(this, 0, "inventory"); } } the arrow entity: package com.CloudyProductions.DreamMod.heaven.entitys; import com.CloudyProductions.DreamMod.init.ItemInit; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumParticleTypes; import net.minecraft.world.World; public class CloudArrow extends EntityArrow { public CloudArrow(World worldIn) { super(worldIn); } public CloudArrow(World worldIn, EntityLivingBase shooter) { super(worldIn, shooter); } @Override public void onUpdate() { super.onUpdate(); if (this.world.isRemote && !this.inGround) { this.world.spawnParticle(EnumParticleTypes.CLOUD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]); } } @Override public ItemStack getArrowStack() { return new ItemStack(ItemInit.CLOUD_ARROW); } @Override public void arrowHit(EntityLivingBase living) { super.arrowHit(living); if (living != shootingEntity) { world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 4.0F, true); } } } the render entity: package com.CloudyProductions.DreamMod.heaven.entitys; import com.CloudyProductions.DreamMod.Reference; import com.CloudyProductions.DreamMod.heaven.items.Cloud; import net.minecraft.client.renderer.entity.RenderArrow; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderCloudArrow extends RenderArrow<CloudArrow> { public static final ResourceLocation res = new ResourceLocation(Reference.MODID, "textures/entitys/cloud_arrow.png"); public RenderCloudArrow(RenderManager rm) { super(rm); } @Override public ResourceLocation getEntityTexture(CloudArrow entity) { return res; } } but how can i register this trying to do this EntityRegistry.registerModEntity(CloudArrow.class, new RenderCloudArrow()); but i need and RenderManager
January 19, 20196 yr Author i did it and it came sort of cool out when you shoot the arrow it disappears from you're inventory when you pic it up it changes to an normal arrow
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