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  • bouwmeester2003

bouwmeester2003

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    November 27, 2018
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    January 26, 2019

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About bouwmeester2003

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    Stone Miner

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  1. bouwmeester2003

    help setting up forge

    bouwmeester2003 posted a topic in ForgeGradle

    i have a new computer and setting up forge now but it won't work it says it's done but it's not importet minecraft and everything could someone help me i'm using for it jdk 1.8 in intelij idea
    • January 26, 2019
    • 2 replies
  2. bouwmeester2003

    how to register an arrow projectile

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    i did it and it came sort of cool out when you shoot the arrow it disappears from you're inventory when you pic it up it changes to an normal arrow
    • January 19, 2019
    • 7 replies
  3. bouwmeester2003

    how to register an arrow projectile

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    if you can give me the code
    • January 19, 2019
    • 7 replies
  4. bouwmeester2003

    how to register an arrow projectile

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    and how do i use this code please
    • January 19, 2019
    • 7 replies
  5. bouwmeester2003

    how to register an arrow projectile

    bouwmeester2003 posted a topic in Modder Support

    so i'm trying to make an custom arrow i'm in the registering part now but can't seem to figure out how it works. my item: package com.CloudyProductions.DreamMod.heaven.items; import com.CloudyProductions.DreamMod.Main; import com.CloudyProductions.DreamMod.init.ItemInit; import com.CloudyProductions.DreamMod.util.IHasModel; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class CloudArrow extends ItemArrow implements IHasModel { public CloudArrow(String name, CreativeTabs tab) { setUnlocalizedName(name); setRegistryName(name); setCreativeTab(tab); setMaxStackSize(64); ItemInit.ITEMS.add(this); } public EntityArrow makeTippedArrow(World world, ItemStack itemstack, EntityLivingBase shooter) { return new com.CloudyProductions.DreamMod.heaven.entitys.CloudArrow(world, shooter); } @Override public void registerModels() { Main.proxy.registerItemRendere(this, 0, "inventory"); } } the arrow entity: package com.CloudyProductions.DreamMod.heaven.entitys; import com.CloudyProductions.DreamMod.init.ItemInit; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumParticleTypes; import net.minecraft.world.World; public class CloudArrow extends EntityArrow { public CloudArrow(World worldIn) { super(worldIn); } public CloudArrow(World worldIn, EntityLivingBase shooter) { super(worldIn, shooter); } @Override public void onUpdate() { super.onUpdate(); if (this.world.isRemote && !this.inGround) { this.world.spawnParticle(EnumParticleTypes.CLOUD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]); } } @Override public ItemStack getArrowStack() { return new ItemStack(ItemInit.CLOUD_ARROW); } @Override public void arrowHit(EntityLivingBase living) { super.arrowHit(living); if (living != shootingEntity) { world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 4.0F, true); } } } the render entity: package com.CloudyProductions.DreamMod.heaven.entitys; import com.CloudyProductions.DreamMod.Reference; import com.CloudyProductions.DreamMod.heaven.items.Cloud; import net.minecraft.client.renderer.entity.RenderArrow; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderCloudArrow extends RenderArrow<CloudArrow> { public static final ResourceLocation res = new ResourceLocation(Reference.MODID, "textures/entitys/cloud_arrow.png"); public RenderCloudArrow(RenderManager rm) { super(rm); } @Override public ResourceLocation getEntityTexture(CloudArrow entity) { return res; } } but how can i register this trying to do this EntityRegistry.registerModEntity(CloudArrow.class, new RenderCloudArrow()); but i need and RenderManager
    • January 19, 2019
    • 7 replies
  6. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    what i did i've deleted my old worlds and created an new one
    • January 1, 2019
    • 28 replies
  7. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    it works
    • January 1, 2019
    • 28 replies
  8. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    else the system doesn't work and i'm gonna give it up
    • January 1, 2019
    • 28 replies
  9. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    think i maybe have it used cloud_block but in the lang file i use for that block block_cloud
    • January 1, 2019
    • 28 replies
  10. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    what peace of code do you need the problem is with recipes and you don't need to code recipes i think it maybe has to to with registering but the crazy thing is registers the recipe but you can't craft it i've just updated my forge and re setupdecompworkspace so maybe it works now
    • January 1, 2019
    • 28 replies
  11. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    what do you want i'm making a recipe as the documentation says it scans thru assets/modid/recipes for recipes so i made there the file cloud.json with the recipe in it but it doesn't work no error at all
    • January 1, 2019
    • 28 replies
  12. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    why doesn't it work?
    • January 1, 2019
    • 28 replies
  13. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    the json file is: { "type": "minecraft:crafting_shaped", "pattern": [ "#" ], "key": { "#": { "item": "dreammod:block_cloud", "data": 1 } }, "result": { "item": "dreammod:cloud", "count": 9 } }
    • January 1, 2019
    • 28 replies
  14. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    so what is the problem?
    • January 1, 2019
    • 28 replies
  15. bouwmeester2003

    custom crafting recipe doesn't work

    bouwmeester2003 replied to bouwmeester2003's topic in Modder Support

    in the log under registering recipes it says [15:48:13] [Server thread/TRACE] [FML]: Registry: 443 dreammod:cloud net.minecraft.item.crafting.ShapedRecipes@41719f09
    • January 1, 2019
    • 28 replies
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