Jump to content

how to register an arrow projectile


bouwmeester2003

Recommended Posts

so i'm trying to make an custom arrow i'm in the registering part now but can't seem to figure out how it works.

my item:

package com.CloudyProductions.DreamMod.heaven.items;

import com.CloudyProductions.DreamMod.Main;
import com.CloudyProductions.DreamMod.init.ItemInit;
import com.CloudyProductions.DreamMod.util.IHasModel;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class CloudArrow extends ItemArrow implements IHasModel {

    public CloudArrow(String name, CreativeTabs tab) {
        setUnlocalizedName(name);
        setRegistryName(name);
        setCreativeTab(tab);
        setMaxStackSize(64);

        ItemInit.ITEMS.add(this);
    }
    public EntityArrow makeTippedArrow(World world, ItemStack itemstack, EntityLivingBase shooter) {
        return new com.CloudyProductions.DreamMod.heaven.entitys.CloudArrow(world, shooter);
    }
    @Override
    public void registerModels() {
        Main.proxy.registerItemRendere(this, 0, "inventory");
    }

}

the arrow entity:

package com.CloudyProductions.DreamMod.heaven.entitys;

import com.CloudyProductions.DreamMod.init.ItemInit;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;

public class CloudArrow extends EntityArrow {

    public CloudArrow(World worldIn) {
        super(worldIn);
    }
    public CloudArrow(World worldIn, EntityLivingBase shooter) {
        super(worldIn, shooter);
    }
    @Override
    public void onUpdate() {
        super.onUpdate();
        if (this.world.isRemote && !this.inGround) {
            this.world.spawnParticle(EnumParticleTypes.CLOUD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }
    @Override
    public ItemStack getArrowStack() {
        return new ItemStack(ItemInit.CLOUD_ARROW);
    }
    @Override
    public void arrowHit(EntityLivingBase living) {
        super.arrowHit(living);
        if (living != shootingEntity) {
            world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 4.0F, true);
        }
    }
}

the render entity:

package com.CloudyProductions.DreamMod.heaven.entitys;

import com.CloudyProductions.DreamMod.Reference;
import com.CloudyProductions.DreamMod.heaven.items.Cloud;
import net.minecraft.client.renderer.entity.RenderArrow;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderCloudArrow extends RenderArrow<CloudArrow> {

    public static final ResourceLocation res = new ResourceLocation(Reference.MODID, "textures/entitys/cloud_arrow.png");

    public RenderCloudArrow(RenderManager rm) {
        super(rm);
    }
    @Override
    public ResourceLocation getEntityTexture(CloudArrow entity) {
        return res;
    }
}

but how can i register this

trying to do this 

EntityRegistry.registerModEntity(CloudArrow.class, new RenderCloudArrow());

but i need and RenderManager

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.