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Good afternoon! We are a bunch of friends trying to start a modded minecraft server. We rented a 12 GB RAM server, started it and weve been playing totally fine for 2-3 weeks until today. The server seems to have crashed and we have no clue how to start it again. Any help would be appreciated. It seems to be related to "MC-BOOTSTRAP" and "java.io.IOException: No space left on device". Heres the debug log. https://gist.github.com/javs282/7ea2b282a7d44ee99a641caab1d09bc1 Thanks again.
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Since that is a non-static method, should I be extending ForgeIngameGui for my AbstractScreen class instead of extending the Forge Screen class? What I'm drawing to the screen is a custom inventory texture, so it needs child widgets such as buttons and items to click. Based on what I see in the ForgeIngameGui and the Gui classes, ForgeIngameGui seems more for HUD overlays. Is that correct and I should stay with the Screen class?
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By eeyorenailbag · Posted
I ran the gradlew refresh dependencies and gradlew clean, but I've only been doing this for like... 5 days maybe? Is there a separate command for this? And thank you for responding btw ^ v ^ -
By diesieben07 · Posted
Use ForgeGui#setupOverlayRenderState to bind a texture inside a HUD overlay, do not use bindForSetup.
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