Jump to content

Can't Start Minecraft Forge Server


gabe_o_verse

Recommended Posts

Hey Guys

 

I'm trying to install a forge server on my Windows 10 64 Bit machine, but unfortunately, it won't even start. By just executing it over the explorer forge instantly crashes, and when trying to start the server over CMD I get this error message:

"Main class couldn't be found or loaded"

(it's in german, so I needed to translate).

 

I already was searching for some solutions (Adding the Java Path to the Environment Variables under Control Panel - System - Advanced Settings - Environment Variables, redownloading forge, reinstalling Java 64Bit), but unfortunately, nothing seemed to work.

 

Do you may know what I can do to resolve this issue?

 

Thanks for your help.

 

 

Edited by gabe_o_verse
Link to comment
Share on other sites

How did you install Forge?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

You will need to install Forge on your client if you intend to play with mods, however it is not a necessary component of the server.

I was asking if you had used the installer or assembled the files yourself, which is not recommended.

Are you sure the installation process was completed before you attempted to start the server?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Where did you get the installer from? (Please give a URL)

What version did you download?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Okay, I was able to now run the Java File, but unfortunately with errors:

[00:19:29] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker
[00:19:29] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker
[00:19:29] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLServerTweaker
[00:19:29] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2810 for Minecraft 1.12.2 loading
[00:19:29] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_201, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre1.8.0_201
[00:19:29] [main/INFO] [FML]: Searching F:\LITW Server\.\mods for mods
[00:19:30] [main/ERROR] [LaunchWrapper]: Unable to launch
java.lang.RuntimeException: An error occurred trying to configure the Minecraft home at F:\LITW Server\. for Forge Mod Loader
	at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:111) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupServer(FMLLaunchHandler.java:87) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForServerLaunch(FMLLaunchHandler.java:47) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.common.launcher.FMLServerTweaker.injectIntoClassLoader(FMLServerTweaker.java:62) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.12.jar:?]
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_201]
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_201]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_201]
	at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_201]
	at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70) [forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34) [forge-1.12.2-14.23.5.2810-universal.jar:?]
Caused by: java.lang.NoClassDefFoundError: cpw/mods/fml/relauncher/IFMLLoadingPlugin
	at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_201]
	at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader.access$100(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_201]
	at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_201]
	at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_201]
	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.12.jar:?]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.Class.forName0(Native Method) ~[?:1.8.0_201]
	at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_201]
	at net.minecraftforge.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:527) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:451) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:265) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:107) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	... 11 more
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.relauncher.IFMLLoadingPlugin
	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_201]
	at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader.access$100(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_201]
	at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_201]
	at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_201]
	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.12.jar:?]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.Class.forName0(Native Method) ~[?:1.8.0_201]
	at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_201]
	at net.minecraftforge.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:527) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:451) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:265) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:107) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	... 11 more
Caused by: java.lang.NullPointerException
	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_201]
	at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader.defineClass(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader.access$100(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_201]
	at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_201]
	at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_201]
	at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_201]
	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.12.jar:?]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_201]
	at java.lang.Class.forName0(Native Method) ~[?:1.8.0_201]
	at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_201]
	at net.minecraftforge.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:527) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:451) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:265) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:107) ~[forge-1.12.2-14.23.5.2810-universal.jar:?]
	... 11 more
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: java.lang.reflect.InvocationTargetException
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: 	at java.lang.reflect.Method.invoke(Unknown Source)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: 	at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:main:34]: 	at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: Caused by: net.minecraftforge.fml.relauncher.FMLSecurityManager$ExitTrappedException
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	at net.minecraftforge.fml.relauncher.FMLSecurityManager.checkPermission(FMLSecurityManager.java:49)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	at java.lang.SecurityManager.checkExit(Unknown Source)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	at java.lang.Runtime.exit(Unknown Source)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	at java.lang.System.exit(Unknown Source)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:138)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[00:19:30] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.ServerLaunchWrapper:run:75]: 	... 6 more

 

Link to comment
Share on other sites

You have a very old coremod installed, remove it.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Not just "outdated", they are for an ancient version of Minecraft...

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Okay...so after downloading and searching for mods, which was really tideous, the client's crashing:

---- Minecraft Crash Report ----

WARNING: coremods are present:
  FarseekCoreMod (Farseek-1.12-2.3.1.jar)
  NWRTweak (Redstone-Paste-Mod-1.12.1.jar)
  BCModPlugin (backpacks+1.12.2+-+3.5.4.jar)
  Inventory Tweaks Coremod (InventoryTweaks-1.64+dev.146.jar)
  DLFMLCorePlugin (DynamicLights-1.12.1.jar)
Contact their authors BEFORE contacting forge

// You're mean.

Time: 2/9/19 1:04 AM
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Not Enough Items (nei)
Caused by: java.lang.IllegalAccessError: tried to access class net.minecraft.potion.PotionHelper$MixPredicate from class codechicken.nei.util.helper.potion.PotionRecipeHelper
	at codechicken.nei.util.helper.potion.PotionRecipeHelper.init(PotionRecipeHelper.java:60)
	at codechicken.nei.init.NEIInitialization.bootNEI(NEIInitialization.java:70)
	at codechicken.nei.proxy.ProxyClient.loadComplete(ProxyClient.java:54)
	at codechicken.nei.NotEnoughItems.loadComplete(NotEnoughItems.java:63)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:624)
	at sun.reflect.GeneratedMethodAccessor9.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
	at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
	at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
	at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
	at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
	at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
	at com.google.common.eventbus.EventBus.post(EventBus.java:217)
	at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
	at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
	at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
	at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
	at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
	at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
	at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
	at com.google.common.eventbus.EventBus.post(EventBus.java:217)
	at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
	at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:752)
	at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
	at net.minecraft.client.main.Main.main(SourceFile:123)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
	Minecraft Version: 1.12.2
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 1.8.0_51, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 208084984 bytes (198 MB) / 1207959552 bytes (1152 MB) up to 2147483648 bytes (2048 MB)
	JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	FML: MCP 9.42 Powered by Forge 14.23.5.2810 49 mods loaded, 49 mods active
	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

	| State  | ID                          | Version              | Source                                        | Signature                                |
	|:------ |:--------------------------- |:-------------------- |:--------------------------------------------- |:---------------------------------------- |
	| LCHIJA | minecraft                   | 1.12.2               | minecraft.jar                                 | None                                     |
	| LCHIJA | mcp                         | 9.42                 | minecraft.jar                                 | None                                     |
	| LCHIJA | FML                         | 8.0.99.99            | forge-1.12.2-14.23.5.2810.jar                 | e3c3d50c7c986df74c645c0ac54639741c90a557 |
	| LCHIJA | forge                       | 14.23.5.2810         | forge-1.12.2-14.23.5.2810.jar                 | e3c3d50c7c986df74c645c0ac54639741c90a557 |
	| LCHIJA | antiqueatlas                | 4.5.0                | antiqueatlas-1.12.2-4.5.0.jar                 | e631d7254e451d0360d0148cb21407d5511d45e9 |
	| LCHIJA | antiqueatlasoverlay         | 1.2                  | antiqueatlas-1.12.2-4.5.0.jar                 | e631d7254e451d0360d0148cb21407d5511d45e9 |
	| LCHIJA | backpacks16840              | 3.5.4                | backpacks+1.12.2+-+3.5.4.jar                  | None                                     |
	| LCHIJA | jei                         | 4.14.4.264           | jei_1.12.2-4.14.4.264.jar                     | None                                     |
	| LCHIJA | betterstorage               | 3.0.0.0              | Better-Storage-Too-Mod-1.12.2.jar             | None                                     |
	| LCHIJA | bibliocraft                 | 2.4.5                | BiblioCraft-Mod-1.12.2.jar                    | None                                     |
	| LCHIJA | biomesoplenty               | 7.0.1.2425           | BiomesOPlenty-1.12.2-7.0.1.2425-universal.jar | None                                     |
	| LCHIJA | blockcraftery               | 1.12.2-1.1.0         | Blockcraftery-Mod-1.12.2.jar                  | None                                     |
	| LCHIJA | bookshelf                   | 2.3.574              | Bookshelf-1.12.2-2.3.574.jar                  | d476d1b22b218a10d845928d1665d45fce301b27 |
	| LCHIJA | cavern                      | 1.10.6               | Cavern_1.12.2-v1.10.6.jar                     | None                                     |
	| LCHIJA | chameleon                   | 1.12-4.1.3           | Chameleon-1.12-4.1.3.jar                      | None                                     |
	| LCHIJA | chisel                      | MC1.12.2-0.2.0.31    | Chisel-Mod-1.12.2.jar                         | None                                     |
	| LCHIJA | codechickenlib              | 3.2.2.353            | CodeChickenLib-1.12.2-3.2.2.353-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
	| LCHIJA | dynamiclights               | 1.4.9                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_onfire        | 1.0.7                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_creepers      | 1.0.6                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_dropitems     | 1.1.0                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_entityclasses | 1.0.1                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_mobequipment  | 1.1.0                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_flamearrows   | 1.0.1                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_floodlights   | 1.0.3                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_otherplayers  | 1.0.9                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | dynamiclights_theplayer     | 1.1.3                | DynamicLights-1.12.1.jar                      | None                                     |
	| LCHIJA | eplus                       | 5.0.176              | EnchantingPlus-1.12.2-5.0.176.jar             | d476d1b22b218a10d845928d1665d45fce301b27 |
	| LCHIJA | farseek                     | 2.3.1                | Farseek-1.12-2.3.1.jar                        | None                                     |
	| LCHIJA | gravestone                  | 1.10.2               | gravestone-1.10.2.jar                         | None                                     |
	| LCHIJA | guideapi                    | 1.12-2.1.8-63        | Guide-API-1.12.2.jar                          | None                                     |
	| LCHIJA | hopperducts                 | 1.5                  | hopperducts-mc1.12-1.5.jar                    | None                                     |
	| LCHIJA | inventorytweaks             | 1.64+dev.146.2180b27 | InventoryTweaks-1.64+dev.146.jar              | 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe |
	| LCHIJA | jrftl                       | 1.1                  | JRFTL[1.12.2]-1.1.jar                         | None                                     |
	| LCHIJA | moarsigns                   | 6.0.0.11             | MoarSigns-Mod-1.12.2.jar                      | 5a57c7d1420cf4c58f53ea2a298ebef8215ede63 |
	| LCHIJA | mystcraft                   | 0.13.4.03            | mystcraft-1.12.2-0.13.4.03.jar                | None                                     |
	| LCHIJE | nei                         | 2.4.1                | Not-Enough-Items-1.12.2-Recommended.jar       | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
	| LCHIJ  | harvestcraft                | 1.12.2zb             | Pam's+HarvestCraft+1.12.2zb.jar               | None                                     |
	| LCHIJ  | pmp                         | 1.12.1               | Plant-Mega-Pack-Mod-1.12.2.jar                | None                                     |
	| LCHIJ  | redstonepaste               | 1.7.5                | Redstone-Paste-Mod-1.12.1.jar                 | None                                     |
	| LCHIJ  | reforged                    | 0.7.5                | Reforged-Mod-1.12.jar                         | None                                     |
	| LCHIJ  | ruins                       | 17.1                 | Ruins-Mod-1.12.2.jar                          | None                                     |
	| LCHIJ  | soundfilters                | 0.10_for_1.12        | Sound-Filters-Mod-1.12.jar                    | None                                     |
	| LCHIJ  | storagedrawers              | 1.12-5.3.5           | StorageDrawers-1.12.2-5.3.8.jar               | None                                     |
	| LCHIJ  | storagedrawersextra         | @VERSION@            | StorageDrawersExtras-1.12-3.1.0.jar           | None                                     |
	| LCHIJ  | streams                     | 0.4.1                | Streams-Mod-1.12.1.jar                        | None                                     |
	| LCHIJ  | undergroundbiomes           | 1.3.1                | UndergroundBiomesConstructs-1.12-1.3.1.jar    | None                                     |
	| LCHIJ  | veganlife                   | 0.1.0                | veganlife-1.12.2-1.2.0.jar                    | None                                     |
	| LCHIJ  | mysticallib                 | 1.12.2-1.0.0         | MysticalLib-1.12.2.jar                        | None                                     |

	Loaded coremods (and transformers): 
FarseekCoreMod (Farseek-1.12-2.3.1.jar)
  farseek.core.FarseekClassTransformer
NWRTweak (Redstone-Paste-Mod-1.12.1.jar)
  net.fybertech.nwr.NWRTransformer
BCModPlugin (backpacks+1.12.2+-+3.5.4.jar)
  brad16840.core.ClassTransformer
Inventory Tweaks Coremod (InventoryTweaks-1.64+dev.146.jar)
  invtweaks.forge.asm.ContainerTransformer
DLFMLCorePlugin (DynamicLights-1.12.1.jar)
  atomicstryker.dynamiclights.common.DLTransformer
	GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 417.35' Renderer: 'GeForce GTX 1080/PCIe/SSE2'

Can you also help me with that?

Link to comment
Share on other sites

Where are you getting your mods?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So, I am trying to create and add tags to my custom damage type, but looks like I made something wrong, since it crashing with error that "cannot register" damage type. Im trying to register it, and in datagen add tags, but it everytime crashing due to not register "grimtales:entropy". Full code there - https://github.com/undertakerJ/Grim-Tales-Forge ModDamageTypes class public class ModDamageTypes { public static final DeferredRegister<DamageType> DAMAGE_TYPES = DeferredRegister.create(Registries.DAMAGE_TYPE, GrimTales.MOD_ID); public static final ResourceKey<DamageType> ENTROPY_KEY = ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation(GrimTales.MOD_ID, "entropy")); public static final RegistryObject<DamageType> ENTROPY = DAMAGE_TYPES.register( "entropy", () -> new DamageType("entropy_effect", DamageScaling.ALWAYS, 1f, DamageEffects.HURT)); // // public static final DamageSource ENTROPY_SOURCE = new DamageSource(Holder.direct(ENTROPY.get())); public static void register(IEventBus eventBus) { DAMAGE_TYPES.register(eventBus); } } Datagen for damageTags public class ModDamageTagsProvider extends DamageTypeTagsProvider { public ModDamageTagsProvider( PackOutput p_270719_, CompletableFuture<HolderLookup.Provider> p_270256_, @Nullable ExistingFileHelper existingFileHelper) { super(p_270719_, p_270256_, GrimTales.MOD_ID, existingFileHelper); } @Override protected void addTags(HolderLookup.Provider pProvider) { this.tag(DamageTypeTags.BYPASSES_INVULNERABILITY).add(ModDamageTypes.ENTROPY_KEY); } } Datagen class it self   @Mod.EventBusSubscriber(modid = GrimTales.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class DataGenerators { @SubscribeEvent public static void gatherData(GatherDataEvent event){ DataGenerator generator = event.getGenerator(); PackOutput packOutput = generator.getPackOutput(); ExistingFileHelper helper = event.getExistingFileHelper(); CompletableFuture<HolderLookup.Provider> lookupProvider = event.getLookupProvider(); generator.addProvider(event.includeServer(), new ModDamageTagsProvider(packOutput, lookupProvider, helper)); } } And register class in main class public GrimTales() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); ModDamageTypes.register(modEventBus); modEventBus.addListener(this::commonSetup); MinecraftForge.EVENT_BUS.register(this); modEventBus.addListener(this::addCreative); }  
    • Looking for a semi-vanilla Minecraft server? Maybe one with keep inventory and land claims? I have one for you! Let me introduce you to Safe Survival! Come on and join us at mc.safesurvival.net. It is bedrock supported too!
    • Hi. I'm trying to play RLCraft with Optifine but my game keeps crashing on startup with Exit Code 1. The modpack was working fine yesterday, not sure what changed to make it not wanna work anymore. I was hoping someone here could help me figure out what's going wrong. If I remove Optifine, nothing changes, I still get the same errors. Thanks in advance. Crash Report (I only included the errors+fatal, I’m not sure if more is needed, please let me know): https://pastebin.ai/66ivknz0f4  
    • I am trying to port my mod from 1.20.2 to 1.21, but I am encountering difficulties regarding the classes for rendering the GUI and related events. What are the equivalents of the following classes? net.minecraftforge.client.event.RenderGuiOverlayEvent net.minecraftforge.client.gui.overlay.NamedGuiOverlay net.minecraftforge.client.gui.overlay.ForgeGui net.minecraftforge.client.gui.overlay.GuiOverlayManager net.minecraftforge.client.gui.overlay.IGuiOverlay   thx
    • Hi all! Love the Custom npc mod, it is my favorite mod! That said, I have been using this mod since finding it a few years ago (I only play on 1.12.2) and instantly loved that I caould reskin all of the npc's I created. That worked great until recently. I got locked out of my outlook account, which is what I was logged into windows with at the time, and they locked me out of Windows 10. So, I had to reinstall, and since I have digital entitlements to Windows 10 ( I am part of the insider program) on all three of my outlook accounts, I ust swapped to the one I bought Minecraft for. Reinstalled everything, started MC, crerated my favorite fighter (set to kill everything) to clear an area) set up the stats, went back to the main screen, clicked skin so I can give him the grim reaper skin and crash . . . wtf? Thought it was another mod, so, over the course of the last 2 days, I removed every single mod, reinstalled forge 2860 and then 2859, replaced optifine G5 with G6 and vice versa, all with the same result. So, I created a new world, with only the two mods, and same thing. https://pastebin.com/8raJVHq1 That is the log, I have been through the visual settings and all sorts of stuff and can not figure this out, and being that I only just started a bachelors in software engineer / computer programming, I have no idea what I am looking at, so please, and thank you!  If any one of you know what is causing this, I will be forever grateful for the help! Mor9heus
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.