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Help with launching problem


RELEASETHEBIRDS

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When I try to launch minecraft forge, it loads my mods, then goes to 2/7, and stops loading. I have the correct version of Java (8u201) and the correct version of forge. I have attached a video of my process, as well as my error log below. Any help is immensely appreciated. Thank you. (I've never made a post to these forums, so tell me if I need to include something else or did something wrong.)

Video: https://www.youtube.com/watch?v=yBMrT6ygFg4

 

Log:

[15:45:14] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:45:14] [main/INFO]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:45:14] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[15:45:14] [main/INFO]: Forge Mod Loader version 7.99.36.1558 for Minecraft 1.7.10 loading
[15:45:14] [main/INFO]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_51
[15:45:14] [main/WARN]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[15:45:14] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:45:14] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:45:14] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:45:14] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:45:14] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:45:15] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[15:45:15] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[15:45:15] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:45:15] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:45:16] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:45:17] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[15:45:17] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[15:45:17] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[15:45:18] [main/INFO]: Setting user: RELEASETHEBIRDS
[15:45:20] [Client thread/INFO]: LWJGL Version: 2.9.1
[15:45:22] [Client thread/INFO]: [cpw.mods.fml.client.SplashProgress:start:188]: ---- Minecraft Crash Report ----
// Shall we play a game?

Time: 2/11/19 3:45 PM
Description: Loading screen debug info

This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 79854080 bytes (76 MB) / 167772160 bytes (160 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: 
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 398.36' Renderer: 'GeForce GTX 1060 3GB/PCIe/SSE2'
[15:45:22] [Client thread/INFO]: Attempting early MinecraftForge initialization
[15:45:22] [Client thread/INFO]: MinecraftForge v10.13.4.1558 Initialized
[15:45:22] [Client thread/INFO]: Replaced 183 ore recipies
[15:45:22] [Client thread/INFO]: Completed early MinecraftForge initialization
[15:45:22] [Client thread/INFO]: Found 0 mods from the command line. Injecting into mod discoverer
[15:45:22] [Client thread/INFO]: Searching C:\Users\colla\AppData\Roaming\.minecraft\mods for mods
[15:45:22] [Client thread/INFO]: Also searching C:\Users\colla\AppData\Roaming\.minecraft\mods\1.7.10 for mods
[15:45:29] [Client thread/INFO]: Forge Mod Loader has identified 8 mods to load
[15:45:30] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, BiomesOPlenty, Thaumcraft, TwilightForest, witchery, Baubles] at CLIENT
[15:45:30] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, BiomesOPlenty, Thaumcraft, TwilightForest, witchery, Baubles] at SERVER
 

Edited by RELEASETHEBIRDS
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    • Here is the latest logs  https://paste.ee/p/ad9H6
    • I test with other forge version and this work
    • Also add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • Hi, I'm trying to add a chance for the LootTableIdCondition. I've tried to manipulate the AddItemModifier class, but it still doesn't work: public class AddItemModifier extends LootModifier { public static final Supplier<Codec<AddItemModifier>> CODEC = Suppliers.memoize(() -> RecordCodecBuilder.create(inst -> codecStart(inst).and(ForgeRegistries.ITEMS.getCodec() .fieldOf("item").forGetter(m -> m.item)) .and(Codec.FLOAT.fieldOf("chance").forGetter(m -> m.chance)) .apply(inst, AddItemModifier::new))); private final Item item; public AddItemModifier(LootItemCondition[] conditionsIn, Item item) { super(conditionsIn); this.item = item; } @Override protected @NotNull ObjectArrayList<ItemStack> doApply(ObjectArrayList<ItemStack> generatedLoot, LootContext context) { if(context.getRandom().nextFloat() < chance) { generatedLoot.add(new ItemStack(this.item)); } for(LootItemCondition condition : this.conditions) { if(!condition.test(context)) { return generatedLoot; } } generatedLoot.add(new ItemStack(this.item)); return generatedLoot; } @Override public Codec<? extends IGlobalLootModifier> codec() { return CODEC.get(); } } the only problem is the two "chance" are not defined, but when I add a private final Float chance, the AddItemModifier::new is in red underline, and there's an error. Is there a way to solve this, or is there another better way to add a chance to chest loot modifiers?
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