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Posted (edited)

I'm trying to call a function whenever the player, holding a specific item, falls (hits) the ground. The closest I can get is to override Item#onUpdate and detect whether the player is on the ground, but this triggers every tick when the player is on the ground instead of the tick when the player hits the ground.

@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int itemSlot, boolean isSelected) {
  super.onUpdate(stack, world, entity, itemSlot, isSelected);

  if (world.isRemote || !(entity instanceof EntityPlayer)) return;
  EntityPlayer player = (EntityPlayer) entity;

  if (isSelected) {
  	if (player.onGround) {
		someFunction();
	}
  }
}

 

I was thinking the record whether the player is on the ground, and check to recorded value during the tick after to see if onGround is true this tick while onGround is false the previous tick, but I haven't implement it yet.

Edited by DavidM

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Posted

Amazing. Thanks!

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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